|
Post by aluciz on Mar 17, 2015 5:14:12 GMT -5
oh also , should I recruit the merc? or only hire them is enough, since i saw that i will also need xp for that =o
I was trying to find about is there a limit to xp gaining? =w=
|
|
|
Post by Officer Genious on Mar 17, 2015 10:25:37 GMT -5
oh also , should I recruit the merc? or only hire them is enough, since i saw that i will also need xp for that =o just wondering I'm not sure what difficulty you're on, and there's a debate about whether or not Runners are worth the time and money, but I'll list some general Pros and Cons more or less applicable by any difficulty. PROS: Meat shields: Its nice to have a little less fire focused on your Knight. Easy to Find: You may struggle at first, but you'll have a LOT of hirable Runners in your roster by midgame. Cheap to Recruit: Once you and the Runner have at least 50 total xp and 15 free xp, you can recruit them. They stick around until you dismiss them and can be brought back for 1xp. Different Talents: Having Runners allow for specialized CKs-- you can be a pure Hacker and leave all the fighting to Runners, or visa versa. Firepower: A properly geared and equipped Runner or Ally can be devastating on the battlefield, especially ones that can use gloves, auto rifles, sniper rifles and shotguns. Enemies will rue the day they picked on the 'softer' target. CONS: They Die: Besides the obvious 'can die' problem in all levels, Runners and Allies will also die with whatever equipment and weapons you gave them, making them unrecoverable. You won't get that extra Kraken suit back. Training and Money: If you take a Runner onto your harder missions with little training and equipment, you might as well have set your credits on fire. You'll need to spend quite a bit of time babysitting your Runners to make them into badasses, especially since they start with terrible stats and gain 1xp per encounter, just like you did. And buying them gear and armor appropriate for their skills as they grow (give a new Agent EX an auto rifle, see what happens. Disaster.) is also expensive. The same applies to implants. The XP Target: The enemies in CK get harder based on a Team's total XP, and even though this difficulty certainly does reach a plateau where your team can stomp everything it does take time to get their. One complaint I've read is that the higher team total xp (Runners and CK) makes enemies harder and more numerous. Typically I can't survive well without Runners, but its another argument worth mentioning.
|
|
|
Post by fallen on Mar 17, 2015 10:38:33 GMT -5
aluciz - part of the argument is whether you should hire runners earlier or later. I am a big fan of earlier, but everyone has a side in the argument
|
|
|
Post by aluciz on Mar 17, 2015 11:16:00 GMT -5
ah it's like we can still gain more and more xp without limitation right? but it'll become harder =w= I'm trying on stuffs (start a new game for many times xD I feared that I messed up in case xp is limited = =haha)
I noticed that sometimes my character didn't get xp while some runners get the xp from random encounter. =o
|
|
|
Post by fallen on Mar 17, 2015 11:23:15 GMT -5
aluciz - there is no XP gaining cap. XP gain is reduced by cyberware (reduced XP) and Exhaustion (no XP). As you approach the 300 DV point from your cyberware, your XP gain will trend toward 0. Specifically, a D300 is rolled every time you are up for a point of XP, and if it is rolled less than your DV, you don't get the point. So, at 150 DV, you're at 50% gain. A good argument for getting Runners early is that you are doing stuff that is on the Knight's level and nearer to their level. Recruiting Runners later in the game can mean that your Knight has to come way down to "babysit" for a while.
|
|
|
Post by aluciz on Mar 17, 2015 11:40:05 GMT -5
ahh *0* I should not carelessly implant something then =w= thank you very much for answering my newbies questions so far hehe
I can't wait for the new drone master runner =D you mentioned xD
|
|
|
Post by grävling on Mar 17, 2015 12:23:29 GMT -5
If you rehire your runner it will cost more and more and more to do this as he or she gains experience. (This is if you keep hiring the same runner.) If you recruit your runner, he or she will cost 15XP of runner XP plus 15XP of CK XP. Dogs get bought once, and then are a pet. Assuming that you never let your dog(s) or recruited runners go, you won't ever have to spend money to rehire them. This is a real savings, assuming they aren't just about to get killed on you.
|
|
|
Post by Officer Genious on Mar 17, 2015 13:11:53 GMT -5
If you rehire your runner it will cost more and more and more to do this as he or she gains experience. (This is if you keep hiring the same runner.) If you recruit your runner, he or she will cost 15XP of runner XP plus 15XP of CK XP. Dogs get bought once, and then are a pet. Assuming that you never let your dog(s) or recruited runners go, you won't ever have to spend money to rehire them. This is a real savings, assuming they aren't just about to get killed on you. However, remember that until Runners are properly recruited, they still around for 2 or 3 days before resting at an inn will dismiss them, so expect to buy them at increasing prices two or three times before being able to recruit, more if you didn't reserve 15xp to start with. Just making that clear. fallen- so encounters and fights are based on CK total xp, NOT team xp? I suspected as much, but heard many arguments to the contrary.
|
|
|
Post by grävling on Mar 17, 2015 13:17:36 GMT -5
If you rehire your runner it will cost more and more and more to do this as he or she gains experience. (This is if you keep hiring the same runner.) If you recruit your runner, he or she will cost 15XP of runner XP plus 15XP of CK XP. Dogs get bought once, and then are a pet. Assuming that you never let your dog(s) or recruited runners go, you won't ever have to spend money to rehire them. This is a real savings, assuming they aren't just about to get killed on you. However, remember that until Runners are properly recruited, they still around for 2 or 3 days before resting at an inn will dismiss them, so expect to buy them at increasing prices two or three times before being able to recruit, more if you didn't reserve 15xp to start with. Just making that clear. fallen- so encounters and fights are based on CK total xp, NOT team xp? I suspected as much, but heard many arguments to the contrary. Runners that you recruit out of a VIP lounge last a week. And if you time things correctly, and have a >1 job computer, and concentrate on jobs that are close by (and pay poorly) you can manage to recruit them before they disappear for the first time.
|
|
|
Post by grävling on Mar 17, 2015 13:18:59 GMT -5
Encounters are based on both team and knight CK. The difference in encounters if you ditch Clive Zep vs not ditching him is very significant. What fallen was saying is that if you wait until your CK is rather skilled before you hire a runner, you will have to stop taking missions to corps and security company land, and stick to ganger jobs for a while, or your runner will get killed. Since many people find that boring, they prefer to hire their runners early, when your knight cannot afford to go to corps or security land _either_. By the time your knight can make it in the more dangerous areas, your runner can as well, as he or she gained XP at the same rate and time that the knight did. The alternative strategy is to treat your runner like an escort mark for a few weeks of gametime. If you do this, you will want a very skilled CK because they need enough AP to be able to kill every enemy, as your runner won't be good for much. Whether or not to do this depends on how irritated you get with a baby runner that cannot tie his or her own shoelaces. YMMV,
|
|
|
Post by passerby on Mar 18, 2015 0:43:27 GMT -5
Does the amount of XP you have to spend on Ally depend on CK's/Runner's *total* XP level? Won't Runners allied later in game cost more?
|
|
|
Post by grävling on Mar 18, 2015 2:18:34 GMT -5
Does the amount of XP you have to spend on Ally depend on CK's/Runner's *total* XP level? Won't Runners allied later in game cost more? I'm not sure, as I always make them Allies as soon as possible. I will check and get back to you on this.
|
|
|
Post by Officer Genious on Mar 18, 2015 4:08:48 GMT -5
Does the amount of XP you have to spend on Ally depend on CK's/Runner's *total* XP level? Won't Runners allied later in game cost more? I believe it increases by Runner xp, actually. But that was a long time ago since I've gotten into the habit of saving 15xp ahead of time to avoid the 25xp cost (think that was back in Normal or Hard). Totally forgot about that. Thanks for the reminder, passerby!
|
|
|
Post by grävling on Mar 19, 2015 5:09:11 GMT -5
I just checked, and waited longer to hire this runner. He has 91 XP when I recruited him, and it cost both my knight and the runner 18 XP, not the lowest-cost 15 XP. So, yes, if you wait longer they cost more in XP to hire.
|
|
|
Post by aluciz on Mar 19, 2015 10:03:01 GMT -5
yes I also confirmed that -- I ended up hired a merc at 17-18 xp xD
|
|