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Post by hlo on Mar 16, 2015 10:44:09 GMT -5
After dealing with 6 xenos on The Garden, I conclude that some bigger maps can handle more than what they have now. Maybe we need to adjust the playing starting position so the xenos are further away at start, or just move the starting position to the middle of the map and let the xenos take over the edges. Even on the longer maps you can have 2+ on 1 side.
If you cannot decide where to put the extra Xenos, just show us the maps on the forum I am sure we can suggest. Make the extra xenos variants to the existing maps. Those heavy asteroid maps are perfect to hide extra xenos. I am sure the xenos will have fun competing for resources.....
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Post by Brutus Aurelius on Mar 16, 2015 15:28:47 GMT -5
The downside to that is, the more there are, the weaker they are collectively.
While I do love a Gun Cruiser that chews up Xeno ships, I don't like having all the enemy ships at level 3 when I'm at 7 or 8
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Post by hlo on Mar 17, 2015 11:37:43 GMT -5
Take the example of the map "Rinze 100 x 100 with 90 worlds". Currently the player starts at the bottom right of the map and the xenos at the other 3 corners. If we allow 4 xenos, either make the 4th xeno starts at the middle of the map OR put the player in the middle and the xenos start at the the corners. Given the astronomic growth rate xenos have, it will be dangerous by the time you find them even if you play Normal difficulty. The center area of Rinze 100x100 can take 2 xeno easily (player start at bottom right) if you put them out into the "arms" a little as long as they are not into the bottom right arm.
If you start the player in the middle of the "Rinze 100 x 100 with 90 worlds" with 4 xenos at the corners, the prospect of a 4-way war is really good. In Normal or higher difficulty, 2+ ways war lead to all sorts of issues in economy and military aspects.
Even the Garden setup favors certain xeno starting positions a bit more.
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