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Post by slayernz on Apr 23, 2015 18:02:06 GMT -5
Cory Trese oh oh oh ... another feature request if at all possible ... branching campaign. Based on what you do in a particular mission with some of the optional objectives, it has an impact on things in future missions on that campaign. For example, in a campaign, on mission 2, you get a choice of going out of the way to reinforce an airlock barrier (taking time and possibly exposing you to attack), or just completing your mission as normal. On mission 4 of the campaign, some FDF are trying to board the ship you are on, and you have to stop them. If you had reinforced the airlock barrier, then you get a few extra turns before the FDF get on board meaning fewer FDF to kill or repel. On the other hand, Mission 4 of the campaign might mean you need to make a tactical retreat, and your only way out is through that airlock. IF you had reinforced the barrier, then it actually takes you longer to get through the door, leaving you exposed to more gnashing teeth and claws while your knights work to clear the barricade.
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Post by Lt. Hathaway on Apr 23, 2015 20:16:29 GMT -5
Hints, no hints, whatever works for you guys. I'd cheerfully buy TA2 even if it was just old TA with new missions. <3
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Post by Brutus Aurelius on Apr 23, 2015 20:25:30 GMT -5
Officer Genious this is normal dear. I think that the TB's are just doing a science experiment using us as the guinea pigs. The experiment premise is "What would happen if we gave a population an excessive amount of goodness overload for multiple years. What would this population do?" Hypothesis 1: People would glut at the beginning of the experiment, and then settle into a normalized routine in the longer term Hypothesis 2: Some of the population would go nuts and revert to base physiological needs and behavior Hypothesis 1 failed because the TB's forgot that their products were indeed highly addictive, resulting in people trying their best to play 28 hours per day. Further, with weekly updates, this had the effect of providing another hit of digital crack, resulting in substantially reduced abilities for the population to self-wean off the drug. Adding new games to the mix (including the launched but still updating HoS, and upcoming TA2, and ST2) really failed to stop the excessive consumption. Hypothesis 2 is undecided. This author strongly believes that the population (of which he is part of) has coped remarkably well with the dangerous levels of OhMyGoodnessAnotherUpdate that results from the TB output. We, as a group represent a very normal cross-section of society, so long as society is defined as including all of the animals, plant life, and radioactive material that is found on our planet. My teachers have long since stopped trying to get me to stop playing TB games in class. Yet somehow I still got honor roll, despite spending about 70% of my attention on killing more Xeno/CorpSec/Kraken
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Post by Officer Genious on Apr 23, 2015 21:45:52 GMT -5
There's nothing more maddening to a teacher than students who can still do well despite slacking off halfway through the lecture (or earlier). I had quite the interesting war with one particular teacher way back when over me reading books during class... Good times. In all seriousness though, don't let videogames consume TOO much of your life-- you also have to learn how to network, which leads to getting a well-paying and hopefully simple job that gives you both the time and the funds to play more TB games in the future! In Gamer Logic: Suffer through the Crummy Networker class cuz it's totally OP by midgame when it becomes the Well-Paid Slacker job-- you win the American Dream and break the whole damn game! Better do it before they nerf the hell out of it.
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Post by fallen on Apr 23, 2015 23:11:14 GMT -5
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Post by slayernz on Apr 24, 2015 1:02:57 GMT -5
<wibble><wibble>
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Apr 24, 2015 11:19:42 GMT -5
As long as all branches have the cats you promised us. I don't want to miss out on the cats because I picked the wrong branch.
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Apr 26, 2015 16:22:27 GMT -5
Regarding the alpha invite just sent out:
If we purchase that, that is still counted as a license once the game goes live? Is that for the complete game, or will it be like HoS where there are IAP for levels/characters.
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Post by fallen on Apr 26, 2015 16:27:27 GMT -5
bobsoup - the Steam keys offered with the Alpha will provide full access to the game. All of our Steam games do not include DLC, the price is all in up front. However, the Alpha access offer does not include any free version of the app on Android or iOS. At this time, we are not giving out free copies on mobile. Please let me know if that answers the question?
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Post by krakun on Apr 27, 2015 10:05:21 GMT -5
fallen, but Alpha still has a mobile version, even if it lasts only for the time of the alpha, correct? Website states Alpha Access – available for Android, iOS devices, PC, Mac and Linux, you’ll get first access to the game in the month before the launch.
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Post by fallen on Apr 27, 2015 10:40:13 GMT -5
krakun - that is correct. The alpha is run on any platform. However, the mobile markets make it very challenging to give out free copies (something we will tackle with ST2). So, while the Alpha runs anywhere (mobile, desktop) the free copies of the production game are Steam. For those on iOS, if you are interested, we could feasibly give a free copy of the game -- but we can't promise that it would be delivered in the first month.
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Post by krakun on Apr 27, 2015 11:12:00 GMT -5
I'm on Android, but participating in the Android alpha and supporting TB is already enough for the price. I'm in.
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Post by fallen on Apr 27, 2015 11:21:24 GMT -5
krakun - thank you for the support and welcome to the team. I love the mix of Trese Brothers all-stars we've got on this team!
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Post by Lt. Hathaway on Apr 27, 2015 12:34:43 GMT -5
Looks like "old times," really.
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Post by bookworm21 on May 21, 2015 15:51:38 GMT -5
Cory Trese, fallenI saw the trailer that you guys posted to GameFreezer. Very nice work, although there is one thing that slightly bothers me. When you showed footage of some Templars and the sentry turret firing bursts into a couple of xeno, they all sort of crumpled after two minuscule bursts. I assume that it is a deliberate decision to speed up play, but I can't help wishing for a more prolonged duggaduggadugga noise for extra satisfaction, especially for the turret... Maybe an option, like the HoS 'faster animations'?
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