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Post by passerby on Apr 1, 2015 1:08:51 GMT -5
When several popup-inflicting actions are called in a row, every popup stays on screen for its intended time, making every next popup wait. There are cases when you have to press the same button for many times - in particular, when you need to burn a lot of Heat in a bar, or, to the less degree, request medical service for heavy wounds. Resulting popups will clutter the screen for significant time. Can it be done so that when a same-type popup is issued while another is still active, the newcomer pushes it out of the queue and, if possible, display a summary effect instead of its own only?
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Post by slayernz on Apr 1, 2015 3:31:34 GMT -5
It's a limitation of the OS rather than the game. The game can't clear device buffers, and that really means that you can either: * Have no toasts at all * Have very quick toasts that don't display very long, but keep buffering to a minimum * Have normal length toasts, but run the risk of the phone queuing them up.
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Post by fallen on Apr 1, 2015 8:08:17 GMT -5
Or: * Learn the lesson and don't use system toasts in future games (See Heroes of Steel and beyond).
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