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Post by En1gma on Apr 6, 2015 17:15:02 GMT -5
Cory Trese, worth testing. It's hard to replicate because I can't set them up myself, but I had a target that should have been a shoe-in for both LS and PS, but both talents missed completely. I'll do some more testing later tonight, but something did seem off IMO.
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Post by fallen on Apr 6, 2015 17:44:25 GMT -5
We've reviewed the trig on our side and it looks to be working -- same algorithm and math used E-W as W-E.
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Post by En1gma on Apr 6, 2015 17:48:29 GMT -5
/Shrugs Those dice are damn fickle sometimes. Thanks fallen
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Post by crimsonking on Apr 7, 2015 0:39:19 GMT -5
I'm good enough in probability math to say that it' not just plain bad luck on my side, but I'm also a software developer long enough to know that bugs you can't replicate are usually situational. I will provide more information about my system later when I'm home.
Do you use system libraries or do you provide all libs with the installation?
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Post by fallen on Apr 7, 2015 0:47:37 GMT -5
crimsonking - sounds like providing your system details would be a great start.
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Post by anrdaemon on Apr 7, 2015 12:21:02 GMT -5
You never know, when the life turns your way. Got a double pull at the Storm Bastion village, sat properly entenched at the bridge and tested this report. Approx 40 shots performed on a straight E->W line, there was always at least one mob to the south of the skill target. Often - more. Over 40 Ranged Onslaughts. None of them were damaged. Ever. Not a single one took an arrow. Should I expect similar performance with W->E line and northern targets?
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Post by fallen on Apr 7, 2015 13:28:39 GMT -5
I'd suggest checking En1gma's charts to see what to expect. As the math is based on angles, exactly locations of targets vs. attacker -- without screenshots we feel like this is really hard to progress on. We've spent the hours here already that we can afford to spend on re-testing and re-checking the math and have found the system to be nice and exactly as intended. At this time, without better details or specific info that points at a platform specific bug, we can't move forward and have to spend our hours on more pressing priorities.
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Post by contributor on Apr 7, 2015 13:36:49 GMT -5
I am sorry to confirm that I absolutely never hit any targets south of the caster when casting Lightning Spear or Ranged Onlsaught horizontally from right to left. This is not caused by any max target boundary. To be precise, in the constellation ooo1oooo oo23oooo o456oooC oo78oooo ooo9oooo with C being the caster and 1 to 9 being the possible targetted fields, the fields 7 to 9 seem to never be targetted at all. This does only occur when casting exactly horizontally from right to left and happens even if fields 1 to 5 are empty so that maximum target number is definitely not exceeded. In other constellations LS and RO hit > 90%. Steam PC version 3.2.17 Does this diagram not help?
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Post by crimsonking on Apr 7, 2015 14:59:30 GMT -5
More System info: Acer Aspire V 1.5 nitro, intel core i7-4710HQ 2,5 GHz, Windows 8.1 fallen / Cory Trese, is it possible for you to create a test encounter to verify if this happens on your system(s)? 0MP/0AP enemies placed in pattern on one side, Vincent on the other? I'd like to add that while I'd appreciate that this bug be fixed, the game is still absolutely playable enjoyable. I also want to emphasise that I never had a game whose developers are this close to the community and support this personal. This accounts for indy games as well as AAA titles. SO don't feel pressed, at least by me.
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Post by fallen on Apr 7, 2015 16:54:14 GMT -5
crimsonking - thank you for the encouragement. We really enjoy working this close to the fire We've done some test encounters on our end. The effort to roll them out in builds that customers are getting is far too high, so we appreciate the extra info and we'll keep looking here!
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Post by anrdaemon on Apr 7, 2015 18:55:18 GMT -5
I'd suggest checking En1gma's charts to see what to expect. I was fully expecting to hit at least one target out of 40 shots, where at least 20 (at least!) were performed in a situation, where there was no targets to the north of the main target, and at least five with no targets directly south west. This is not the best screenshot, but gives the overall impression. Consider Tamilin moving north one square and shooting javeliner orc in the middle. Five shots. Troll wasn't hit even once. Same decorations, next phase. Tamilin shooting the top troll. (Top troll is the right word.) Approx seven shots. The south troll never hit. And that's going on and on. Trolls, Savages, Armoreds, Shamans and Winter Spirits. Makes no difference, who's first or nearby targets. Arrows never hit targets to the south. Just never.
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Post by fallen on Apr 7, 2015 21:18:37 GMT -5
anrdaemon - thanks for the screenshots. We'll try to get back to this next week, we've already sunk our hours in this week!
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Post by Cory Trese on Apr 8, 2015 9:34:19 GMT -5
If there is a different between the perception of how it works and how some people might want it to work, we will look at it and see if there is anything we want to change. Keeping in mind that if there is a "bug" in the rules, where the arcs are being applied in particular way, then it is being done so symmetrically and has been done so in the basis testing and data collection that we used to balance the game. Saying "this trig is not working right" isn't correct -- it is definitely working in specification of the design and within the balance of the game's numerical basis. Like fallen said, we'll put more hours into it next week to see if there is anything we can do to make everyone happy, or at least better explain the rules so we can move on.
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Post by anrdaemon on Apr 8, 2015 10:37:59 GMT -5
If it is an issue with rules or mechanics, I don't really care, as long as I understand, what is going on. So far, it seems that your explanation of mechanics is again disconnected from the actual works of it.
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Post by fallen on Apr 8, 2015 10:46:57 GMT -5
If it is an issue with rules or mechanics, I don't really care, as long as I understand, what is going on. So far, it seems that your explanation of mechanics is again disconnected from the actual works of it. Thanks for the feedback!
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