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Post by grävling on Apr 10, 2015 15:59:05 GMT -5
I don't use it much, as generally I want to kill dogs, but I have been trying to use it for a while and it isn't removing AP for me. Perhaps I am just unskilled at it, but this is the 8th or 9th time, and still nothing ...
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Post by grävling on Apr 10, 2015 16:30:05 GMT -5
Also, it is a melee-only special. I think it would be more fun as a distance special as well. What I would like to be able to do is to command those dogs that are about to eat Atilla -- and since they are in range of my rifle, I'd find it fun to be able to command them from there.
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Post by fallen on Apr 10, 2015 16:41:49 GMT -5
You can read about Command here or in the help file on your device: www.tresebrothers.com/cyber-knights/game-manual/Command does not reduce AP from enemy Hunds and is only active on defense. "Command (1 AP) – Hunder Only Domineering and feral in their nature, Hunders have a natural instinct to be the alpha in the pack. When faced with an aggressive attack dog, Hunders can Command the creature into standing down. Command costs 1 AP and increases the Hunder’s defensive score by 5 + Intimidation roll. While the vokked-up creature will still attacks, the Hunder’s command will go a long way to ensuring it doesn’t tag flesh." That said -- it is on our list to add an aggressive special for Hunders, so I look forward to that at some point.
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Post by grävling on Apr 10, 2015 17:08:30 GMT -5
You told me this before. I forgot. Bad me. Sorry about that.
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Post by fallen on Apr 10, 2015 17:10:40 GMT -5
Np
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Post by grävling on Apr 10, 2015 17:11:47 GMT -5
Maybe a popup that says 'your defense has improved' or something would help me from making this mistake again. Some feedback that something did, in fact, happen.
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Post by fallen on Apr 10, 2015 17:18:56 GMT -5
grävling - you should see your defense score in the bottom corner jump.
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Post by grävling on Apr 10, 2015 17:32:46 GMT -5
yes, but if you weren't expecting that you wouldn't be paying proper attention ...
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