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Post by sullivette on Aug 28, 2011 21:50:49 GMT -5
First of all awesome game.
I have read about 50 posts relating to speed and combat and I know this has been asked and answered quite a few times. I know that: speed or agility > 2*hull equals fast and quick ratings, however here are a couple clarification questions. 1) Is it >2*hull or is it > or = 2*hull? 2) If I have Ship A with hull 15 and sails 30 Ship B with hull 15 and sails 30 (with upgrade making it 37 sails) Ship C with hull 15 and sails 28 (with upgrade making it 35 sails)
Which is faster? Are they all equal because they are all >2*hull? Is Ship C slower than ship A and B because its original base sail was only medium speed? Is ship B fastest, with Ship C second, and Ship A last?
I think the consensus is the last one, but I havent seen a post from Cory confirming this. Thanks for the help and again great programming!
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Post by k0rd on Aug 28, 2011 23:09:33 GMT -5
hi. welcome to the forum. i dont really understand this either to tell you the truth. are the ratings (speed, agility) derived from base stats but are informational only? or do they have some other kind of bonus? is there an advantage to having a natural "quick" agility with ship A or is ship C a worthy alternative?
also, i always wonder how speed vs hull works in general. i should probably read more posts about it .
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 29, 2011 8:08:28 GMT -5
My understanding is that: - speed and agility are derived from the base stats - they never change - they influence a bunch of things like fuel consumption, combat bonuses, probability of critical hit, and probably much more.
I would also like to get definitive answer and it should preferably find it's way to the manual as it is being asked often.
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Post by noesis on Aug 29, 2011 13:02:57 GMT -5
My understanding is similar as Fenikso's. Speed & Agility don't change due to ship upgrades.
A fast speed & quick agility ship will increase fuel consumption compared to other slower less agile ships.
Ship A & B will be equally as fast, but ship B will be more fuel efficient. Ship C will be slower but probably more fuel efficient than both A & B (definitely ship A, but unsure about ship B) it would also depend on the captains skills, but from what I've read about fast ships being inefficient fuel wise... Ship C is a slower ship but with sail bonuses of being above 30 could very well have better bonuses in combat & efficiency than ship B - even though it's slower. Point is Ship speed isn't everything, torps are always faster.
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Post by celu on Aug 29, 2011 23:49:55 GMT -5
I always thought that, the description never changes but once you go over x2 engine or sail = haul it becomes quick/fast even if does not say so. Example: if I have a 4 cylinder car vs 8 cylinder, but if I replace the 4cylinder with a V8 it can then go as fast or even faster than the stock 8cylinder due to better power:weight ratio. I don't know if this is true, but this is what I go for. But I only buy/capture ships with already > or = to *2 engine:haul so I can always get more when I upgrade it
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Aug 30, 2011 16:27:39 GMT -5
Nope, adding engines and sails will not change the speed/agility. They come from the ratio of base engines or base sails vs hull.
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Post by Cory Trese on Aug 30, 2011 17:02:19 GMT -5
In a few releases I will be disconnecting the ratio from Speed and Agility.
After that it will be done as part of an A/B testing and value assignment by myself.
This way, we can have "FAST" ships that are very large or slow ships that are very small.
I think the ratiometric assignment approach had value earlier in the game but as we have cross over the 100 ship count it has become more and more troublesome.t
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Post by slayernz on Aug 30, 2011 19:37:20 GMT -5
Agreed - really good to know that this change is coming as it frees you up from the constraints that ratios cause.
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Post by Cory Trese on Aug 30, 2011 22:34:26 GMT -5
I think we've outgrown the ratios. Also, they make the ships somewhat predictable.
Maybe we even have some upgrades that can reduce the speed/agility of a ship in exchange for a big upgrade?
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Post by slayernz on Aug 31, 2011 0:37:18 GMT -5
Mmmm ... Big Upgrades ... 42 Torp Tubes that get bolted on straight under the ship bridge ... sure it makes you as aerodynamic as a brick - but I'd pick a brick over a paper dart if I wanted to smash a plate glass window. 42 Torps is a nice way to say "Hi - how are you?" to LOTS of people all at once.
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Aug 31, 2011 5:13:30 GMT -5
Maybe we even have some upgrades that can reduce the speed/agility of a ship in exchange for a big upgrade? Or reducing speed / agility may let you install more upgrades? Just a thought.
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Post by hayenne on Aug 31, 2011 6:18:23 GMT -5
Double torpedo launcher - for bringing Cadar's welcome twice as fast!
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Post by sullivette on Aug 31, 2011 7:50:17 GMT -5
Thanks for taking the time to reply Cory, but you didn't say which way it works right now lol. Is Tenebrous pirate correct that sail and engine upgrades don't affect speed, but only things like combat and fuel milage? Thanks again!
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Post by sullivette on Aug 31, 2011 7:51:52 GMT -5
And I love the idea of firing two torpedoes at a time!
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Aug 31, 2011 8:16:47 GMT -5
I don't know if I am a fan of the idea of untying those two attributes from the base stats. It is something to contemplate.
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