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Post by fallen on Jun 4, 2015 8:56:48 GMT -5
cowboypete - the whole point of E2 and E3 was to expand the paths available and make the ordering and the content you choose up to you. You can avoid about 50% of the content in both Episodes if you want to. There have been some really good theories posted about Episode 2 ordering, but I don't have secrets to share in that regard -- maybe other forumites can help. I am really happy to hear you've found the specialization drip. That is what will really make the difference for your team. Think the same way with your gear -- specialize it to match your Talent setup, and you'll keep being successful.
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Post by cowboypete on Jun 17, 2015 16:25:57 GMT -5
I hate to double up questions when I suspect there is an answer elsewhere, but after a little bit of searching I can't find this answer.
Ranged attacks. How is the range calculated? Obviously vertical and horizontal attacks can reach maximum range but at what point on the diagonal axis does the max range decrease? I find it to be odd that moving on a diagonal takes 1ap/mp but ranged attacks seem to operate on a different calculation.
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Post by anrdaemon on Jun 18, 2015 4:00:44 GMT -5
Max range is a true distance, rounded.
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Post by Blitz on Jun 18, 2015 7:59:55 GMT -5
Max range is a true distance, rounded. To be more precise, I believe distance to a square is calculated and then rounded down. At least I believe this is how it works and experiments seem to work For example, with a 6 range attack, and the target is 6 across and 3 down, true distance is calculated as (6^2+3^2)^0.5 using Pythagoras theorem, which works out to approximately 6.71 which rounded down gives 6 - meaning it's within range. With a target 5 squares across and 5 down, it's (5^2+5^2)^0.5 which is about 7.07 which rounds down to 7 and it's out of range
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Post by Gr8Scott on Jul 6, 2015 17:16:46 GMT -5
Max range is a true distance, rounded. To be more precise, I believe distance to a square is calculated and then rounded down. At least I believe this is how it works and experiments seem to work For example, with a 6 range attack, and the target is 6 across and 3 down, true distance is calculated as (6^2+3^2)^0.5 using Pythagoras theorem, which works out to approximately 6.71 which rounded down gives 6 - meaning it's within range. With a target 5 squares across and 5 down, it's (5^2+5^2)^0.5 which is about 7.07 which rounds down to 7 and it's out of range Probably correct since you can only hit 4 diagonals away not 5Hor,5Vert- sqare root of 50 is greater than 7. However you can also hit 4,5/54 which is sqr rt of 41, less than 49. I always wondered why I could hit 6 away and 3 across when the range is only 6. Apparently range is actually less than 7 and melee range is less than 2. Thanks for the info.
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Post by CdrPlatypus on Jul 11, 2015 12:56:27 GMT -5
You know the community is hard core when trig and binomial probability equations pop up on the fourms
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Post by En1gma on Jul 11, 2015 14:17:42 GMT -5
Mi hed herts..
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Post by darmaniac on Apr 20, 2016 10:18:46 GMT -5
started the game at normal. and i hope i will try it with a harder difficulty and not lower it to easy
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