|
Post by Cory Trese on May 19, 2015 23:04:12 GMT -5
Once they reach level 25, they should exhibit more advance ships and better tactics.
|
|
|
Post by hlo on May 20, 2015 14:31:31 GMT -5
Once they reach level 25, they should exhibit more advance ships and better tactics. I know exactly what you mean. In my Garden, Hard, year 10. 4 of them are in mid 30s (teens worlds), 1 at 40 (23 worlds), and the worst one is 29 (Zenga with 11 worlds). I have not banished anyone and half of them are giving me troubles. They even gang up on me in one of my frontiers.
|
|
|
Post by CdrPlatypus on May 20, 2015 21:53:04 GMT -5
I've got levels between 28-34 and the standard response I get to me invading is for the xeno to spam world killers back at me. Which doesn't seem like a good strategy to me. IMO the response should be a coordinated mixed fleet of mass drivers, torp boats, and maybe a couple WKs as the payload. They should be trying to destroy my military transports rather than just counter invade
|
|
|
Post by Cory Trese on May 26, 2015 0:32:37 GMT -5
I've got levels between 28-34 and the standard response I get to me invading is for the xeno to spam world killers back at me. Which doesn't seem like a good strategy to me. IMO the response should be a coordinated mixed fleet of mass drivers, torp boats, and maybe a couple WKs as the payload. They should be trying to destroy my military transports rather than just counter invade Very interesting response -- I've never been able to get any of the AI to build anything other than the prescribed ratio of WK to warships. Were you fighting them on multiple fronts? I can see it getting confused about how to distribute resources across a large battlefield.
|
|
|
Post by CdrPlatypus on May 26, 2015 1:00:17 GMT -5
Yes, fighting on 2 to 3 fronts
|
|
|
Post by Brutus Aurelius on May 26, 2015 5:32:09 GMT -5
That's a good strategy. They then need to crack their fleet in two or three parts, and once you shatter the main force, they will be hard pressed to deliver additional assistance.
|
|
|
Post by Cory Trese on May 26, 2015 9:05:49 GMT -5
Yes, fighting on 2 to 3 fronts Ok, well he's about as smart as he will get on that. It is arguably a good strategy in almost any game where you play a computer -- multifront warfare with asymmetric attack strategies. I will keep working on it, but in the defense of the AI -- he's not spamming you with WK as a strategy, but is measuring the optimal placement of his forces against a highly entropic influence map that your combat is producing. From an AI design perspective anytime your system representation looses resolution, a common strategy is to sub-divide your AI's world perception or even sub-divide the entire AI system from world perception to action marshalling. However, dynamically sub-dividing and re-unifying multiple AI routines for a single Xeno team is simply beyond the current 4X budget. Shoulda donna Kickstarta! =)
|
|
|
Post by hissrad on May 26, 2015 11:23:06 GMT -5
Yes, fighting on 2 to 3 fronts Ok, well he's about as smart as he will get on that. It is arguably a good strategy in almost any game where you play a computer -- multifront warfare with asymmetric attack strategies. I will keep working on it, but in the defense of the AI -- he's not spamming you with WK as a strategy, but is measuring the optimal placement of his forces against a highly entropic influence map that your combat is producing. From an AI design perspective anytime your system representation looses resolution, a common strategy is to sub-divide your AI's world perception or even sub-divide the entire AI system from world perception to action marshalling. However, dynamically sub-dividing and re-unifying multiple AI routines for a single Xeno team is simply beyond the current 4X budget. Shoulda donna Kickstarta! =) So....does that mean if the Xenos feels a weakness in our defenses,they'll hammer away at it?
|
|
|
Post by Cory Trese on May 26, 2015 11:49:09 GMT -5
To an extent, yes. Their ability to produce an in-depth analysis of what exactly your weakness is ... that is lacking.
|
|
|
Post by hlo on May 26, 2015 11:52:30 GMT -5
So....does that mean if the Xenos feels a weakness in our defenses,they'll hammer away at it? It sure feels that way. The swarm of xeno ships (especially now) will overwhelm the human player resources given enough time. Then you just pray hard that you won't see World Killers behind the swarm. From what I noticed: xeno new colony get 5 population and lots of defenses after just 1 turn. Then the ability to pump out a ship every turn or two is also borderline ridiculous. Frequently the system quality is lower than 5 also. It is a necessity to kill off the colony ship because it will be less work than killing off the colony after.
|
|
|
Post by Cory Trese on May 26, 2015 11:56:35 GMT -5
So....does that mean if the Xenos feels a weakness in our defenses,they'll hammer away at it? It sure feels that way. The swarm of xeno ships (especially now) will overwhelm the human player resources given enough time. Then you just pray hard that you won't see World Killers behind the swarm. From what I noticed: xeno new colony get 5 population and lots of defenses after just 1 turn. Then the ability to pump out a ship every turn or two is also borderline ridiculous. Frequently the system quality is lower than 5 also. It is a necessity to kill off the colony ship because it will be less work than killing off the colony after. The changes we are making are in response to player response, reviews, e-mails and posts. I'm sorry to hear that you disagree with the direction the game seems to be going. I want to be clear that I value every opinion and want to understand why there is a such a big gap between the two camps. Somewhere there is a disconnect that is cause you to say the AI on Impossible are "borderline ridiculous" and others to say "borderline helpless"
|
|
|
Post by hissrad on May 26, 2015 12:23:38 GMT -5
I mean I'm running a game on the map being used in the Community Game and the Xenos don't seem that bad,it's been close to 4 years since I've seen their ships. If I'm to guess, I'd say they're massing for an invasion. I almost lost to a invasion fleet earlier in the same game. I'm on Hard by the way,the community game inspired me to step up the difficulty.
|
|