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Post by slayernz on May 14, 2015 19:30:47 GMT -5
Do you suffer from fat-finger syndrome? Do you experience situations where screen resolution is so high that doors appear to only be 1/2957134 of an inch high? Then you, friend, have the same problem as me. I arrive at a building that I need to go in. I press what I hope is the door, only to have the game buzz impatiently at me, so I press again. Oops, I nudged just to the left of the square I was in so I move one square left. I zoom in so that even an old geriatric can see clearly, and finally manage to hit the door. And I go in. What would be great is if the squares immediately around the door were active so that I didn't have to be as precise as a precise thing. Of course, this has probably been mentioned multiple times, and there has probably even been extremely valid arguments against it expanding, so happy to be pointed at that as well Got some other wishes too - but thought I'd do them in individual threads to be either more prolific, or less cluttered or ... well or something.
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Post by fallen on May 15, 2015 9:20:59 GMT -5
Thanks for the feedback! We'll keep trying to improve.
We were able to make this engine improvement for Heroes of Steel - the trigger area around doors is 3 wide. I can look to see if it could be back-ported to CK.
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Post by slayernz on May 15, 2015 18:45:25 GMT -5
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Post by Jacob on May 25, 2015 4:44:07 GMT -5
slayernz, the spots left and right from the door do work as well, that might give you some help...
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