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Post by ntsheep on May 25, 2015 11:26:40 GMT -5
Ok, so I'm on third level and it talks about upgrading the Tact Point but when I click on upgrade there's nothing there.
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Post by Cory Trese on May 25, 2015 11:31:49 GMT -5
Is it possible that you didn't spend the RP from the previous level?
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Post by jknut on May 25, 2015 11:34:46 GMT -5
Is it just me or does Pollux not clear the fog of war / have good vision?
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Post by fallen on May 25, 2015 11:46:49 GMT -5
Ok, so I'm on third level and it talks about upgrading the Tact Point but when I click on upgrade there's nothing there. We're working on better tutorial in the HQ screens. Thanks!
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Post by ntsheep on May 25, 2015 11:49:02 GMT -5
Is it possible that you didn't spend the RP from the previous level? Thanks, that was it! Must not have got enough sleep
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Post by Cory Trese on May 25, 2015 11:54:30 GMT -5
Is it just me or does Pollux not clear the fog of war / have good vision? What level are you on? I'm trying to figure out this issue with the some of the maps.
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Post by jknut on May 25, 2015 12:22:15 GMT -5
Is it just me or does Pollux not clear the fog of war / have good vision? What level are you on? I'm trying to figure out this issue with the some of the maps. Deck 12, Cappa Sector, Pollux @ Position 44,28
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Post by contributor on May 28, 2015 14:48:47 GMT -5
Any chance we'll see Phase 2 before the weekend.
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Post by fallen on May 28, 2015 15:04:08 GMT -5
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Post by Officer Genious on May 28, 2015 15:56:36 GMT -5
I wanted to make a suggestion about expanding the LOS by a square or two myself-- I swear I keep getting charged from just outside my line of sight when when I'm standing still. :/
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Post by fallen on May 28, 2015 16:54:58 GMT -5
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Post by En1gma on May 28, 2015 17:04:27 GMT -5
fallen- I've noticed it too... The Xeno have a crazy amount of MP, so much so that the amount of squares revealed LoS isn't enough to detect them before they come within charging range. If LoS is revealing 6, and every Xeno has 7+ MP, then it's a guessing game as to when and where they hit. I understand that this is why scouts are useful, but I still feel like they get waaaay too much MP to make it a fair fight. In HoS, you knew how far your enemies were going to travel, and which enemies traveled farther than others. I don't get that feeling with BF
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Post by fallen on May 28, 2015 19:24:55 GMT -5
En1gma - interesting, and thanks for the feedback! Definitely OW, Crippling Fire and Sensorkit Scan can help with this.
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Post by Officer Genious on May 29, 2015 14:42:15 GMT -5
fallen- I've noticed it too... The Xeno have a crazy amount of MP, so much so that the amount of squares revealed LoS isn't enough to detect them before they come within charging range. If LoS is revealing 6, and every Xeno has 7+ MP, then it's a guessing game as to when and where they hit. I understand that this is why scouts are useful, but I still feel like they get waaaay too much MP to make it a fair fight. In HoS, you knew how far your enemies were going to travel, and which enemies traveled farther than others. I don't get that feeling with BF Pretty much what En1gma is saying. Not when its Pollux-small, but the normal LOS won't let me see any Xenos while they can very well scurry into view and slap me twice per scout. :/ I've been abusing Overwatch, but I still need to move and Overwatch rather relies on me guessing where Xenos might be rather than being able to properly plan. En1gma mentioned Scouts that I haven't seen yet, so perhaps they can see farther to eliminate guesswork, but seeing Movement Pts per turn (as in Xcom Enemy Unknown or Heroes of Steel) would be helpful to eliminate a lot of additional guesswork.
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Post by Cory Trese on Jun 1, 2015 1:27:59 GMT -5
Fixed the Fog system (like really fixed it good this time.)
Made Xeno movements more different between types.
Reduced Xeno move points as a side effect of fixing the scaling bug.
Improved overwatch, reduced Xeno damage.
Reduced Xeno AI intelligence on lower difficulties.
Reduced Xeno attacks on Tact Points.
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