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Post by ntsheep on May 25, 2015 23:55:15 GMT -5
Thanks Cory Trese, that helps a lot. No sleeping pills tonight but still it's time for me to sign off and dream of killing Xenos
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Post by jknut on May 26, 2015 11:30:38 GMT -5
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Post by jknut on May 26, 2015 11:41:47 GMT -5
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Post by Cory Trese on May 26, 2015 11:46:25 GMT -5
Yeah, I mean accepted in as much as I see some people are definitely having a problem.
Not sure why, and we will try to improve it. It definitely seems to be impacting some more than others.
The one time I've seen it on my Windows 7 machine, I just moved 1 more tile and it corrected.
You seem to be able to induce it more easily than I am.
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Post by jknut on May 26, 2015 11:47:32 GMT -5
Yeah, I mean accepted in as much as I see some people are definitely having a problem. Not sure why, and we will try to improve i. The LoS seems to get better after the turn, after the enemies move.
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Post by Cory Trese on May 26, 2015 11:51:10 GMT -5
Any tips on how you are moving to induce it?
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Post by jknut on May 26, 2015 12:02:47 GMT -5
Any tips on how you are moving to induce it? There is a link to the save file from my previous images. Here is the latest one. It seems that LoS is greatly updating after the enemy movement, not the player's movement. End of my turn: Enemy moves, attacks, then LoS opens up (before I've moved anyone):
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Post by Cory Trese on May 26, 2015 14:43:10 GMT -5
The question is, how did the Knights get into those positions so close to unfogged areas. I cannot replicate, even using your saved games
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