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Post by johndramey on May 25, 2015 6:17:01 GMT -5
I've noticed this on two different occasions on the second tutorial mission, but it seems that my captain and Corporal Luthor don't have a sight radius past the one square they occupy. My soldier and engineer are able to see around 4 squares ahead while my Captain and Luthor can't. It's most apparent when first coming out of the elevator. If I walk out with my captain I won't be able to spot the xeno right outside the door. If I pish forward with my soldier, on the other hand, I spot the bugger right away.
I'm playing on Hard using an LG G3 in case that makes any difference.
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Post by Cory Trese on May 25, 2015 9:22:08 GMT -5
I can take a look. Fortunatley none of the characters have unique line of sight code, so the issue is more likely the terrain, map or tiles. We'll figure it out, probably a bug somewhere in the new fog code.
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Post by johndramey on May 25, 2015 15:48:11 GMT -5
Roger that, I'll keep a look out and let you know if I find any more spots like that.
It seems like the second level has two, one just outside of the elevator and one just to the north of the first tact point. Anyone else seeing this?
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Post by jknut on May 25, 2015 18:57:31 GMT -5
Roger that, I'll keep a look out and let you know if I find any more spots like that. It seems like the second level has two, one just outside of the elevator and one just to the north of the first tact point. Anyone else seeing this? Line of sight doesn't seem to update well for Pollux
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Post by jknut on May 25, 2015 19:05:39 GMT -5
Shouldn't I be able to see further than this?
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Post by ntsheep on May 25, 2015 19:08:31 GMT -5
One thing I think I've noticed is that areas that are meant to be shown due to the game progress don't seem to reveal if you walk in them before you're meant too. If that makes any sense.
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Post by Cory Trese on May 25, 2015 20:36:36 GMT -5
jknut -- you haven't registered with HockeyApp so I have to ask on here -- what device, OS, version, build, etc are you on?
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Post by fallen on May 25, 2015 20:55:45 GMT -5
ntsheep - that is not the case, I imagine. There is no special fogging rules around those areas. jknut - the most helpful information would be "how did you get that soldier there?" For example, did you just return from the main menu?
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Post by ntsheep on May 25, 2015 21:00:53 GMT -5
Thanks for the info fallen. I'll keep my eyes peeled for any thing else that seems strange. It's hard trying to decide what to report and what not to since this is a work in progress. Don't want to fill up a bunch of threads with useless reports.
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Post by jknut on May 25, 2015 21:25:06 GMT -5
jknut -- you haven't registered with HockeyApp so I have to ask on here -- what device, OS, version, build, etc are you on? I'm on HockeyApp. I think I was the second person to register. HTC M8, DigitalHigh GPE 5.1 ROM, on Alpha 0.0.7
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Post by jknut on May 25, 2015 21:28:46 GMT -5
jknut - the most helpful information would be "how did you get that soldier there?" For example, did you just return from the main menu? I play for short periods of time. I may have been coming out of the main menu. It seems that LoS is severely restricted sometimes. When I move another player next to the restricted one, then it opens up. I emailed a copy of my save game to Cory and described in the email how to replicate.
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Post by fallen on May 25, 2015 21:37:02 GMT -5
jknut - thanks, we're just trying to figure out how to reproduce it. I can move Templars into that exact configuration here on my devices and the fog clears. We appreciate your patience and extra details.
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Post by johndramey on May 25, 2015 23:07:29 GMT -5
The screenshots that jknut uploaded show pretty much exactly what happens with me. It does seem that moving up a second Templar gets the fog of war to lift properly. I'm going to have to revise my bug report, it seems that the Templar itself doesn't really matter, cause when I loaded up my game the LoS updated fine for everyone. I'm thinking that there might be something going on with system memory or maybe how the LoS is calculated that gets botched up occasionally because after playing a couple of turns I started noticing that my engineer wouldn't properly uncover the fog of war.
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Post by ntsheep on May 25, 2015 23:13:27 GMT -5
Does the HockeyApp need to be running in the background for bug reports. I've been noticing this same problem on my tablet and laptop. move one person up and the fog of war doesn't clear, move someone up behind them or next to them and poof! I can see clearly now the rain is gone.
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Post by Cory Trese on May 25, 2015 23:48:52 GMT -5
The game only records basic information like which screen you used and if you had a crash. Specific stuff like "in this hallway fog did X" isn't sent by HockeyApp.
You don't need HockeyApp running, it is all resident inside the application. You only need HockeyApp for installing updates.
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