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Post by Cory Trese on May 27, 2015 11:50:08 GMT -5
I found a huge bug in the way monster scales were being applied for high difficulties.
This bug was making many of the monsters way, way harder than they should have been.
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Post by Brutus Aurelius on May 27, 2015 15:34:25 GMT -5
This reminds me of the 4X Phase 1 Boots on the ground with no idea what horrors await us Did Martin mess with us or something?
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Post by beuns on May 27, 2015 16:57:17 GMT -5
It reminds me of the first ratkin...deadly as hell
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Post by Cory Trese on May 27, 2015 18:10:37 GMT -5
It reminds me of the first ratkin...deadly as hell Actually universally the same type of bugs -- differences between the graphs Andrew made in Excel and the code I write. For some reason I always skew my bugs towards "unspeakable horrors" but that's just a trend
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Post by Brutus Aurelius on May 27, 2015 18:57:40 GMT -5
It reminds me of the first ratkin...deadly as hell Actually universally the same type of bugs -- differences between the graphs Andrew made in Excel and the code I write. For some reason I always skew my bugs towards "unspeakable horrors" but that's just a trend Isn't "Unspeakable horrors" one of the themes of HoS and Star Traders?
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Post by Cory Trese on May 27, 2015 19:20:12 GMT -5
And Andrew's C++ pointer code.
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Post by contributor on May 28, 2015 4:28:54 GMT -5
I was wondering. I started a Nightmare Ironman game and didn't find it significantly harder than Hard. In fact I beat level 2 on the first try in 14 turns. Where it took me many more tries on hard.
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Post by Cory Trese on May 28, 2015 8:38:35 GMT -5
I was wondering. I started a Nightmare Ironman game and didn't find it significantly harder than Hard. In fact I beat level 2 on the first try in 14 turns. Where it took me many more tries on hard. Nightmare Ironman is significantly harder mathematically. I'd say you may have a few more Experience points than the first time?
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