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Post by Officer Genious on May 29, 2015 15:47:43 GMT -5
So I keep failing this mission for a lot of reasons, but one I thought involved some Xeno escaping my LoS and attacking my first base constantly for damage while most of my team goes for base 2.
The second time my first base took damage, I risked a lot by running Luthor to the other side of it and found... nothing.
My base had taken damage for no foreseeable reason, from 4/5 to 3/5. Then of course a Xeno from the side I typically guard attacked it to 2/5. I killed it, the game goes on.
I managed to get my Engineer to the 2nd base to try and disable it, so I figured I'd buy another soldier for giggles... and somehow my 1st base's health went up from 2/5 to 3/5. o.o
I have no idea what happened.
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Post by ntsheep on May 29, 2015 17:26:58 GMT -5
You got a Soldier just for giggles? Just what or whom were you doing on that battle field
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Post by Cory Trese on May 29, 2015 20:07:53 GMT -5
I will keep an eye out and add a detector for changes to TP HP.
I personally haven't seen it, but will keep an eye out for bugs.
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Post by fallen on May 31, 2015 17:07:51 GMT -5
Officer Genious - I think you sent me an email with a screenshot about this. Xeno will attack from 2 range out.
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Post by Officer Genious on Jun 1, 2015 13:02:34 GMT -5
Officer Genious - I think you sent me an email with a screenshot about this. Xeno will attack from 2 range out. Nope, this is a different one. There was nothing near the TP when it randomly took damage. o.o
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Post by Cory Trese on Jun 1, 2015 13:54:27 GMT -5
Must have been an alpha glitch. I'm sure it's already fixed.
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Post by slayernz on Jun 1, 2015 20:53:26 GMT -5
The Xenos (esp the Skitterlings) are sometimes annoyingly hard to see. They sometimes blend into the background tileset so you don't see them. I've also missed seeing them when they had spawned or moved onto another dead Xeno and you didn't see them do it. Blue Xenos on a blue squiggly background - man you're making it hard
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Post by fallen on Jun 1, 2015 21:09:39 GMT -5
slayernz - yep, we've fixed that for the next phase! Thx.
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