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Post by ntsheep on Jun 4, 2015 23:30:25 GMT -5
Just got done replaying the tutorial on Normal and I like the new improvements a lot. A few things have change it seems like maybe where some characters start at, had some trouble matching my previous turn count scores, but I'm happy that the bonuses are in now. Also with some Talents like OW generating heat like they should, it's brought a whole new style to my game play. I'm having to pay a little more attention to to some things and so far I don't think they've hindered me in any way. It's made the game more fun. I noticed a lot of artwork updates for every thing, great job Art Team! I can't wait to see the new levels, just wanted to post real quick before bedtime. I'll be busy tomorrow so may not get a lot of game time in.
Final thought so far, P2 is a blast!!!!
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Post by slayernz on Jun 5, 2015 0:18:34 GMT -5
Juuuuuuuust opened up P2 and haven't gotten to start the play myself, so looking forward to running the tutorial again. I noticed the front page graphics have been fixed so the Knight's head isn't cut off (on my S4). However, now that I see him in his full glory, I can't help but think "my goodness, he's got a small head". Then I see "My goodness, he must be left-handed because his left hand/arm is sooooooooo massive compared to his right.
Excited about playing this through the weekend.
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Post by dayan on Jun 5, 2015 0:50:04 GMT -5
Ive tried 3 different difficulty levels, and just can't get more than 5 minutes into phase 2 without being overrun. Every time, and ive restarted 6 -8 times now and on easy, the tact point i take is demolished the same round its set uup as well over a dozen xeno materialize out of thin air and start tearing it up. It doesn't help that it takes 2 templar to bring down on3 xeno in a single round, and this is my veteran team from before. Don't know what to do at this point other than put it down and walk away.
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Post by johndramey on Jun 5, 2015 0:57:54 GMT -5
dayan - I actually get what you are saying, because when I first turned on P2 I thought the spawn rates had spiked. However, I just finished running through mission 2 on Nightmare Ironman and finished it in 12 turns. I looked back at the "It's possible!" thread and saw that En1gma posted up finishing the same mission in the same amount of turns at the same difficulty and compared the numbers of kills. Here's what I found: En1gma's P1 run = 12 turns / 25 kills / 42xp / 15rp / 5 veterans My P2 run = 12 turns / 32 kills / 80xp / 15 rp / 4 veterans So it looks like, at least according to this very limited number, a decent increase in the spawn rate. I was able to manage it by making good use of AoE attacks (grenades and Luthor's attack) and had a good time. The mission was definitely tougher, which is good cause I was afraid the scale would drop. I do play very aggressively and, as such, was able to keep most of the xenos bunched up in front of my Templars for easy pasting. Would Cory or fallen be able to comment on any possible changes to the spawn rate they made?
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Post by CdrPlatypus on Jun 5, 2015 6:05:30 GMT -5
Haven't had a lot of time with it yet, but I restarted the tutorial and the dialogue re using overwatch as covering fire is much better.
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Post by fallen on Jun 5, 2015 9:54:21 GMT -5
Haven't had a lot of time with it yet, but I restarted the tutorial and the dialogue re using overwatch as covering fire is much better. Thanks - all based on great Alpha team feedback
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Post by fallen on Jun 5, 2015 10:01:56 GMT -5
Ive tried 3 different difficulty levels, and just can't get more than 5 minutes into phase 2 without being overrun. Every time, and ive restarted 6 -8 times now and on easy, the tact point i take is demolished the same round its set uup as well over a dozen xeno materialize out of thin air and start tearing it up. It doesn't help that it takes 2 templar to bring down on3 xeno in a single round, and this is my veteran team from before. Don't know what to do at this point other than put it down and walk away. dayan - sorry that this has been frustrating start to the new phase. One thing I would suggest -- go start a new squad and "Boost-in" from the map list. This will give you all the Templar types you need at a decent level, and 1600 RP to spend. You'll have a squad that is a big jump ahead of any squad coming out of the tutorial. Also, be sure to head to the Temple Complex campaign from the Desert Nexus -- that one is easier by far.
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Post by jknut on Jun 5, 2015 10:02:32 GMT -5
Just finished P2 1st level (Infiltration Site) on Normal. I cried in another thread about my pitiful ability to use melee. For P2, it took me 3x on the first level without someone dying. This last attempt, I spent more time thinking through each move. In P1, run (move max tiles every turn) & gun seemed to work well for me. I was unable to run & gun and had to spend time thinking about where to put everyone. For me, it is more strategic and enjoyable so far. I also starting solo running an extra engineer over to the other TP (far right). I like how my Scout could cover both TPs.
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Post by fallen on Jun 5, 2015 10:06:08 GMT -5
jknut - great post. I am glad you're finding the changes are helping to up the strategy level. I love scouts too -- oh the range!
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Post by fallen on Jun 5, 2015 10:14:31 GMT -5
Would Cory or fallen be able to comment on any possible changes to the spawn rate they made? On which levels specifically? We did not change spawn rates on any of the tutorial levels.
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Post by dayan on Jun 5, 2015 12:33:23 GMT -5
Thanks fallen I'll give that a shot. Edit: that was a kick in the butt. Easiest mission on the easy setting after upgrading everyone and burning through 1600 points and my captain is dead within 3 rounds of contact. Since no one else appears to be having this trouble and tearing through the harder settings, the problem is more likely between my ears.
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Post by bobc on Jun 5, 2015 14:14:28 GMT -5
dayan don't be so quick to blame your tactics, this game is hard. I found the first Infiltration level a tester (I'm on normal) though the next couple play a lot easier. I still think that the big deciding factor is the spawn. On one play through of the fist level I only saw a half-dozen scitterers and a couple hunters in the first couple of turns & then on the next it was all goliaths, spitters & a broodmother (love the combat squelch the broodmother makes lol) which wrapped things up in a couple of turns! Boost-in is great. 1600 RP is like being a kid in a sweet shop!
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Post by ntsheep on Jun 5, 2015 14:23:25 GMT -5
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Post by contributor on Jun 5, 2015 15:09:59 GMT -5
Ive tried 3 different difficulty levels, and just can't get more than 5 minutes into phase 2 without being overrun. Every time, and ive restarted 6 -8 times now and on easy, the tact point i take is demolished the same round its set uup as well over a dozen xeno materialize out of thin air and start tearing it up. It doesn't help that it takes 2 templar to bring down on3 xeno in a single round, and this is my veteran team from before. Don't know what to do at this point other than put it down and walk away. dayan - sorry that this has been frustrating start to the new phase. One thing I would suggest -- go start a new squad and "Boost-in" from the map list. This will give you all the Templar types you need at a decent level, and 1600 RP to spend. You'll have a squad that is a big jump ahead of any squad coming out of the tutorial. Also, be sure to head to the Temple Complex campaign from the Desert Nexus -- that one is easier by far. Wow boost in gives you insane RP. It's like being a kid in a candy shop with $100. At the same time you only get 300 xp so you won't be able to equip most of that amazing kit you unlock. I can also testify that you want to do the temple levels first. They're on the left in the Desert Nexus. The other one is absolutely destroying the first group that I brought in there.
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Post by dayan on Jun 5, 2015 15:48:32 GMT -5
Doesn't seem to matter which one I take. I'm. Dead within 5 rounds. And on easy. I think I'm done embarrassing myself for a while, going back to the paper.
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