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Post by Cory Trese on Jun 5, 2015 10:46:03 GMT -5
If you were building the next "Garden" style tournament map, how would you design it?
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Post by hissrad on Jun 5, 2015 11:36:48 GMT -5
How about a king of the hill style map,at the center there's a cluster of high quality planets ringed by asteroid fields, on the outside have mostly Blue and white stars with the odd red star mixed in. The Xenos and Humans would start on opposite sides and fight for the middle?
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Post by Brutus Aurelius on Jun 5, 2015 11:40:46 GMT -5
Hmm. I like the king of the hill idea. I would love to see Narvs in a new map of though
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Post by fallen on Jun 5, 2015 11:45:23 GMT -5
Give everyone their own "star road" to the center?
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Post by Kanly on Jun 5, 2015 11:48:44 GMT -5
I really like that suggestion as well.
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Post by En1gma on Jun 5, 2015 12:04:54 GMT -5
One of my favorite maps is the 32X32 free map. I love how there is a defensive half circle on the bottom of the map, spanning the entire width. If there was a map that had an expanded version of this but one on each side, with a few great systems in the middle it would make for an amazing defensive game.
Another map type I would love to see is an expansion of the 32X128 map. Make more planets in the center, and give us a true hallway to play in.
Alternatively to the last one- make a dead-end map, with one or two Xeno sharing one side, and the player on the other side. Nowhere to go, nowhere to hide.
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Post by Cory Trese on Jun 5, 2015 12:14:32 GMT -5
I summon hlo to this thread, he had some ideas earlier.
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Post by hissrad on Jun 5, 2015 12:25:33 GMT -5
Give everyone their own "star road" to the center? Yep with the center ringed by asteroids so you can't see out easily
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Post by hlo on Jun 5, 2015 13:10:57 GMT -5
I summon hlo to this thread, he had some ideas earlier. Thank you Cory for inviting me to the creation of new nightmares. Let me look at my old posts.... Option 1: New map. - Player starts in the middle. Give player at least 9 good systems or any multiplication of 3. 1/3 of the systems should be the mineral rich red giant stars. This will give the player enough resources to grow before dealing with xenos. - Beyond the core starting area will be a pre-made Neutral Zone of emptiness. The width of it will be wide enough to prevent a stock Colony ship from crossing and colonize. It means the player may need to bring a tanker to go out there for expansion. Put poor quality systems if you must to maintain balance. - Given the recent invasion logic changes, early expansion into xeno territory will be nearly impossible for Hard+. Build in the DMZ will help. - The 6 xenos start out at the edge. Use the shape of the asterisk. Keep each xeno in their own distinct area that have equal amount of systems to make sure nobody is "tanked". Area separated by thick asteroid fields. The xeno may cross over to other xeno area but hopefully not too early. I wonder whether any of them will try to cross the neutral zone.....Option 2:- Grab "Rinze 100 x 100 with 90 worlds" and change something, add few more worlds if need be because some areas are more sparse than others. - Make the player starts in the middle and the xenos on the arm. You can have 4 xenos that way. - Player still start on the off to the corners but put xeno(s) in the middle cluster. That means player has to fight out to the middle to deal with that mob before dealing with the other mobs off to the corners. - You probably have to change the map a bit because the bottom left don't has too many systems to start with. I think you can make it to support 6 xenos. Cory: maybe you can paste the layouts of the maps on the thread so we can make suggestions using them as reference. We can always download the pic and use MS Paint to draw arrows, circles, etc.
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