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Post by contributor on Jun 7, 2015 7:11:55 GMT -5
I played most of the tutorial. It doesn't seem to tell you any more specifics about heat loss. Before I think it said that if you finish the turn with 5 AP (or was it MP?) you had much more rapid heat loss. I'm trying to figure this out for my high MP high Stealth scout. He got stuck behind enemy lines again. I was being more careful and letting him cool but it seemed like even when I left him for a turn he didn't lose much if any heat. Twice I left him and he was attacked by a skitterer on the xeno turn. Would that prevent him from losing heat? He didn't counter attack.
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Post by fallen on Jun 7, 2015 9:23:25 GMT -5
contributor - we will get the specifics of the math added to the library and posted here for the next release.
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Post by contributor on Jun 7, 2015 10:24:10 GMT -5
Overall I'm finding heat loss to be very slow, even for completely parked mechs. Once they go past the red it comes down very slowly.
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Post by Cory Trese on Jun 7, 2015 10:34:21 GMT -5
Overall I'm finding heat loss to be very slow, even for completely parked mechs. Once they go past the red it comes down very slowly. Completely parked Leviathans fully cool in 5.2 Turns -- if you aren't using any heat reduction talents, or standing in fire. I've tried the game with 25 or so different rates, everything from fully cools in 1 turns to fully cools in 20 turns. The heat reduction rate is pretty important to difficulty and just over 5.0 Turns is the sweet spot. After all the testing and simulating, we go pretty confident in the 5.0 threshold -- confident enough to hand calculate all the Heat costing for all the Talents, and cross build the Weapons and Armor tables based on it. Couple of things that we should consider trying to educate the player about -- the exciting tactical rules that come out of Heat. 1) Don't move more than they absolutely need to. Reduces heat loss and generates heat. 2) Get them to think about making balanced use of Talents, and consider the Heat generation rate 3) Help them accept that overheating is part of the game, and an issue they deal with tactically. Heat is like the 0 SP Talents in HoS -- anyone of them who avoids heat damage religiously is playing it too safe to win
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