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Post by bobc on Jun 7, 2015 14:27:39 GMT -5
I've been playing with the Neptune and when they fire all their movement points are taken away. This also happens in TA, and from playing TA I know why it happens. But their is nothing in Battleforce that explains this.
On the recruitment screen each class has a quick overview. Could a library section be set up for the Templar classes, expanding on this and giving useful tips like how the Neptune stops moving when they fire for heavy weapon stabilisation? It could also mention the specialist options in each class so that it ties in with the branches of the requisition tree.
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Post by fallen on Jun 7, 2015 14:37:45 GMT -5
bobc - at the moment, if you check the HUD just below the Talents list - there is a little box that lists the AP of the Talent, as well as three different icons: - Stops Movement (Neptune Full Auto) - Ends Turn (OW) - Can't be used when Overheated
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Post by Cory Trese on Jun 7, 2015 14:50:07 GMT -5
But adding Templar Classes to the library is an awesome idea.
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Post by contributor on Jun 7, 2015 14:52:43 GMT -5
That and these things can also be taught through the ongoing storyline. The first level you get to play with a Neppy somebody can give you a detailed description of these things.
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Post by bobc on Jun 7, 2015 14:56:39 GMT -5
Thanks fallen I had spotted the icons but not got around to asking what they meant. The OW icon shows 4 AP; should it be 2 AP? Something else for eventual inclusion in the library then? ☺
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Post by fallen on Jun 7, 2015 15:04:12 GMT -5
That and these things can also be taught through the ongoing storyline. The first level you get to play with a Neppy somebody can give you a detailed description of these things. Yes, definitely planning to add them to the tutorial.
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Post by fallen on Jun 7, 2015 15:04:44 GMT -5
Thanks fallen I had spotted the icons but not got around to asking what they meant. The OW icon shows 4 AP; should it be 2 AP? Something else for eventual inclusion in the library then? ☺ Thx for the report, will fix!
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