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Post by jknut on Jun 10, 2015 15:42:34 GMT -5
Captain's Pressing Need 1 grants +2MP instead of the listed 1MP.
I like the 2MP... of course... easier to get that Engineer to the TP.
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Post by fallen on Jun 10, 2015 15:57:48 GMT -5
jknut - how are you able to get +2 MP out of the buff? What happens?
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Post by jknut on Jun 10, 2015 16:07:54 GMT -5
jknut - how are you able to get +2 MP out of the buff? What happens? Captain applies the buff to another Templar. The other Templar gets +2MP. The talent description for "Pressing Need 1" says +1MP, so I thought it was a bug. I've seen this happen several times; but now when I try to duplicate it, I only get +1MP. I'll pay attention in the future and send a save game or video if I see it again.
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Post by fallen on Jun 10, 2015 16:24:21 GMT -5
jknut - thanks, we'll keep an eye out too. Can't reproduce it here, so thanks for the full description.
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Post by jknut on Jun 11, 2015 15:18:35 GMT -5
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Post by fallen on Jun 11, 2015 15:22:37 GMT -5
Ok, thanks - I have added it to our list for investigation.
Video is great, thanks a lot for that!
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Post by Kanly on Jun 24, 2015 14:06:01 GMT -5
There appears to be a bug when any two or more movement abilities or +mp gear are applied.
Like in the video, if you have anything that adds +mp and then use all of your moves, and then apply another movement buff, any move points beyond the starting 6 are refreshed.
Example: 1. Cast overdrive 3 on scout 2. Move scout all 9 spaces 3. Cast pressing need 1 4. 4 extra move points are added (1 from PN and 3 from refreshing overdrive)
This also works for rallying charge and mp gear although I havent tested the latter.
It also appears to work in any order as long as it is used after all available mps are expended.
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Post by fallen on Jun 24, 2015 15:19:59 GMT -5
Yep, thanks!
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Post by Cory Trese on Jun 24, 2015 21:52:54 GMT -5
Fixed for next.
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