Post by slayernz on Jun 14, 2015 17:57:02 GMT -5
I had a brain fart while lying in bed last night after a particularly fun session important test cycle of BF.
I know there has been a ton of mechanics that have gone into the AP and MP thing so far, and what my thought was would mean substantially more effort ... BUT ....
WHAT if ... you didn't lose MP as you consumed AP, but rather, weapons accuracy (and defensive levels) were influenced by MP.
That is ... every MP that you consumed in a turn reduces your accuracy by 10% (or less for lower difficulties). So, if shooting at a target before you move gives you 10 gleeps of accuracy, then moving 4 squares before shooting would net a 40% accuracy penalty (6 gleeps of accuracy for maths-challenged).
Also - if you're being attacked by a Xeno and you have 10 blurps of defensive rolls at the beginning, if you move 3 squares before your turn is up, your defense drops to 7 blurps.
This makes a lot of sense guys ... think about it. If you have to run across the room then shoot, your accuracy is certainly going to be lower than if you stood still and targeted a Xeno. Also, standing still would allow you to be in a better position than if you had to do a sprint into another area.
Advantages of this approach ...
* You don't have to consume MP when you do an AP action. It doesn't always make sense that if you attack first, you can't move, but if you move first, you can still do full and equal amounts of attacks.
* You are modeling attack and defense effectiveness a little more accurately
* You can make the strategic choice to shoot more accurately now, or get into a better position before making a shot
* As movement generates heat, standing still and shooting should actually give you a heat reduction compared to moving and shooting (or shooting and movement). You don't get the heat reduction benefits with the current model because if you've done two attacks, your MP is down to 1 or 2.
Disadvantages of this approach
* It is a big change to the current mechanics of the game, so means a lot more work.
* Some talents like Overwatch consume all MP when used. How would this be affected?
Overall though - it makes a lot of sense. Run lots - heat is generated, accuracy is reduced, all that kind of good stuff. You should definitely be able to shoot then move if you can move then shoot.
That, my friends, was my brain fart.
I know there has been a ton of mechanics that have gone into the AP and MP thing so far, and what my thought was would mean substantially more effort ... BUT ....
WHAT if ... you didn't lose MP as you consumed AP, but rather, weapons accuracy (and defensive levels) were influenced by MP.
That is ... every MP that you consumed in a turn reduces your accuracy by 10% (or less for lower difficulties). So, if shooting at a target before you move gives you 10 gleeps of accuracy, then moving 4 squares before shooting would net a 40% accuracy penalty (6 gleeps of accuracy for maths-challenged).
Also - if you're being attacked by a Xeno and you have 10 blurps of defensive rolls at the beginning, if you move 3 squares before your turn is up, your defense drops to 7 blurps.
This makes a lot of sense guys ... think about it. If you have to run across the room then shoot, your accuracy is certainly going to be lower than if you stood still and targeted a Xeno. Also, standing still would allow you to be in a better position than if you had to do a sprint into another area.
Advantages of this approach ...
* You don't have to consume MP when you do an AP action. It doesn't always make sense that if you attack first, you can't move, but if you move first, you can still do full and equal amounts of attacks.
* You are modeling attack and defense effectiveness a little more accurately
* You can make the strategic choice to shoot more accurately now, or get into a better position before making a shot
* As movement generates heat, standing still and shooting should actually give you a heat reduction compared to moving and shooting (or shooting and movement). You don't get the heat reduction benefits with the current model because if you've done two attacks, your MP is down to 1 or 2.
Disadvantages of this approach
* It is a big change to the current mechanics of the game, so means a lot more work.
* Some talents like Overwatch consume all MP when used. How would this be affected?
Overall though - it makes a lot of sense. Run lots - heat is generated, accuracy is reduced, all that kind of good stuff. You should definitely be able to shoot then move if you can move then shoot.
That, my friends, was my brain fart.