|
Post by Deleted on Jun 19, 2015 12:40:35 GMT -5
Just out of curiosity, I was wondering which factions people tend to play and why. Do you stick to a few favorites or do you mix them up each time?
I've been sticking with Thulun for the +2 cp/rp, DeValtos for the bonus tp and credits per tp, and Steel Song. I like the exp. that Song ships get.
Enquiring minds want to know...
|
|
|
Post by hissrad on Jun 19, 2015 12:48:38 GMT -5
I've been using Thulun since I started Star Traders RPG. I'm also partial to De Valtos and Javat.
|
|
|
Post by tenbsmith on Jun 19, 2015 13:21:31 GMT -5
To me economy and research are the force behind a potent military. So, I like Thulun and Cadar for CP bonus. Rychart for RP and EP bonus--treaties and politics really impacts economy.
|
|
|
Post by elwoodps on Jun 19, 2015 19:56:00 GMT -5
To me economy and research are the force behind a potent military. So, I like Thulun and Cadar for CP bonus. Rychart for RP and EP bonus--treaties and politics really impacts economy. That's the same combo I've been playing too, for all those same reasons, and two more big +'s for Cadar: Their unique Military Alliance treaty (which is easily unlocked many years before before the universally available Military Summit treaty), and their "Critical Strike" training. Compared to "Torpedo Spread 2", Critical Strike uses 25% less fuel, provides the same Damage & Hypersonic Attack bonuses, plus 15% Critical which is HUGE.Once I have Critical Strike researched, it's the only torpedo attack training I install. IMO, it averages more damage per shot than "Torpedo Spread 3" using only half the fuel. And to me, Syndicate Rychart is the sleeper of the bunch. I'd be lying if I said that it's my favorite. Lacking the 2CP bonus that Cadar and Thulun have, it's a lot slower getting new Rychart colonies up to speed (even frustrating until Colony Module 3 is unlocked). But the solid, game long boost to both Research and Espionage that it's bonuses and Spy Academies confer, make it a faction that I don't want to play without.
|
|
|
Post by khamya9 on Jun 19, 2015 20:10:39 GMT -5
I mix it up. Prior to the newest three (moku, zen, alta) I had played literally every possible combination of factions. I just went through and did: Game 1: rychart, cadar, devaltos Game 2: rychart, cadar, thulun Game 3: rychart, cadar, javat Game 4: rychart, cadar, steel Game 5: rychart, devaltos, thulun Game 6: rychart, devaltos, javat Etc. Until I had done every permutation. I have not redone this with the new ones, but I have used them in many different combos. My first win at crazy difficulty was with the three new guys. Now being comfortable with all of them I never again will use steelsong or alta mesa or zenrin unless they get massively changed to a different playstyle. They're just not my thing, though they definitely work. Zenrin and steel could probably use a little buffing. I only use cadar if I'm doing a rychart-cadar-devaltos game for the diplomacy help. Otherwise I avoid them too. My goto team is <rychart>, <javat or thulun>, and <devaltos or moku>. With just the starting three world's the rychart research bonus means you get your first two technologies only a few turns after any other combination gets their first PLUS you finish your second trade rout attempt almost as fast as any non steelsong combo finishes their first. This combo right off the bat is really nice. If you get stupid lucky and both succeed and you get a positive first random treaty, you can snowball your early economy, and even if that doesn't happen you have more chances to respond to a negative first random. Either moku or devaltos gives some really handy early game income, which again you can snowball if you invest it into mines (and for protection from later bad trade relations between the factions). Or you can use it to subsidize early upgrades to offset the missing thulun/cadar cp bonus.
What happens to your politics and research if you go nuts and expand rychart fast is borderline broken. Devaltos/moku trade income can get cri0pled by politics, thulun/cadar need money to build etc. Rychart colonies give rp and ep every turn no matter what even if they have something stupid like19 pop and 1 morale on a world with a starbase 1 and no other upgrades. Love them.
|
|
|
Post by En1gma on Jun 19, 2015 21:16:21 GMT -5
Thulun Javat Mokklumune
I gets alls the monies.
|
|
|
Post by hissrad on Sept 1, 2015 20:52:33 GMT -5
Thulun Javat Mokklumune I gets alls the monies. Damn..... En1gma called the community game!
|
|
|
Post by johndramey on Sept 1, 2015 23:42:26 GMT -5
I try to used different factions all the time, but I find that I really tend to like the economic houses (Moklumnue, Javat, etc) more than the other houses. Money, in my book, can cover any shortcoming you might have!
|
|
|
Post by CdrPlatypus on Sept 2, 2015 1:09:49 GMT -5
I mix it up, but I always have at least one economic specialist and at least one military specialist my 3rd slot is a swing slot depending on what strategy I want to play with.
|
|
|
Post by hlo on Sept 11, 2015 13:11:59 GMT -5
Thulun, Cadar, and Javat. So far so good in hard mode.
|
|
|
Post by En1gma on Sept 11, 2015 14:02:21 GMT -5
I have a really successful game going right now with Cadar, Thulun, and Steel Song. Playing on the 100X100, 90 world map and just started branching out into the center. So many EP atm and we have a stranglehold on the political scene.
I can't wait until we get the Thulun Cutter, Critical Strike, and an awesome +crit% crew on board...
|
|
|
Post by CdrPlatypus on Sept 11, 2015 14:12:48 GMT -5
En1gma...that looks familiar I argue that critical strike is the best faction specific military tech in the game
|
|
|
Post by Cory Trese on Sept 11, 2015 14:15:49 GMT -5
I think it might be unbalanced in terms of W-F consumed
|
|
|
Post by CdrPlatypus on Sept 11, 2015 14:25:42 GMT -5
damnit I should have kept my mouth shut
|
|
|
Post by Cory Trese on Sept 11, 2015 14:55:33 GMT -5
damnit I should have kept my mouth shut It is for the good of all.
|
|