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Post by jknut on Jun 22, 2015 11:01:36 GMT -5
Templar is able to close gate on top of other Templars.
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Post by contributor on Jun 22, 2015 13:35:41 GMT -5
Were, you trying to kill your squad?
That's awesome. Same thing for xenos. I was sort of hoping that I could use that to my advantage, but no luck.
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Post by fallen on Jun 22, 2015 13:53:35 GMT -5
Looks like the best result may be to kill any Templar or alien occupying that square?
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Post by Kanly on Jun 22, 2015 14:07:06 GMT -5
That would make for a great achievement!
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Post by jknut on Jun 22, 2015 14:23:31 GMT -5
Looks like the best result may be to kill any Templar or alien occupying that square? Maybe, it should kill Xenos and destroy placed turrets. For Templars, I don't think one should be allowed to close the door since friendly fire isn't allowed.
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Post by ntsheep on Jun 22, 2015 15:22:29 GMT -5
Friendly fire is one thing, getting your butt stuck in the door is another. Perhaps some damage each turn your in it to represent the door crushing you as you try to keep it open?
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Post by contributor on Jun 22, 2015 17:48:31 GMT -5
Another option would be a "Door Failed to Close: Obstructed" message. Though I do sort of like the idea of doors killing anything that gets caught in them.
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Post by slayernz on Jun 22, 2015 18:13:09 GMT -5
It'd be too easy a way to kill Xenos ... minimal heat generation, and if you block the door way, it can be exploited
I like the door obstruction thing. Look at Aliens ... when Hicks went and pushed the elevator door to get it closed after failing to rescue Newt, the Xeno was able to stop the door closing, resulting in Hicks being sprayed with acid when he tried to stop the Xeno from coming into the lift. How Ripley didn't get affected ... ?
Admittedly, these doors in the game are not mere lift doors, but you have to assume they were designed for normal operation rather than "xeno-killing duty". As such, there would certainly be sensors in the door to stop accidental crew/staff crushings. Workplace Health and Safety people! Imagine if that was your bedroom door, and you were entertaining a night-time visitor.
"Would you like to shift our action into the bedroom?" Anderson asked Kylie coyly? Kylie only nodded in agreement. Anderson took Kylie's hand and led her into the dark bedroom. "Where is that lightswitch", he muttered under his breath, before hearing a sickening crunch, as the door slammed shut on Kylie, crushing her in an instant. "Damn, that's the fourth time this month!"
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Post by contributor on Jun 23, 2015 7:25:59 GMT -5
The gate could also still close at the next available moment, because there could be some exploits if a door is supposed to close but you park a soldier there to keep it open. I suppose that soldiers/xenos could also be auto-moved to one side of the door or the other too. You could get complaints about that, but it's better than squashing your Templars. But then I keep going back to how fun it would be to squash xenos too. I don't really think it would be that great of an exploit because a lot of people probably aren't going to figure it out and you have to get the xeno to stop on the exact square to squash them, so you'll still need some other defenses.
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Post by Cory Trese on Jun 23, 2015 8:36:19 GMT -5
Somewhere deep in my brain I was aware that this bug existed, but hadn't gotten around to facing that fact and fixing it.
I think when I originally coded the door events I was thinking "there could be actors in these tiles...oh well."
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