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Post by bookworm21 on Jun 25, 2015 2:16:02 GMT -5
Hi there, chummers! Just thought I'd drop in and say how much I am enjoying CK so far. Am only on the free version, but will be upgrading to elite the moment I can convince my bro. (Shouldnt take long ) Just a few Questions: I have a gunslinger knight. Is it worth getting a data port and going hacking, or better to just get a hacker runner? This 'Clive Zep' chummer. Is he worth keeping around? Ie hiring repeatedly until I can convert him. I seem to find that the easiest way of gaining rep is to 'kill the loner' in encounters, rather than doing jobs. Do the riskier jobs produce a larger rep gain? As i am a messenger boy this is probably it.
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Post by fallen on Jun 25, 2015 9:38:00 GMT -5
bookworm21 - glad you enjoy the game. I hope you'll leave a review! 1) You can train a Gunslinger to be a decent Hacker, but really you should have specialists. So, hire a Runner I would suggest. 2) Clive Zep is arguable. I like to have him, but there are definitely better starting Runners once you have the money. 3) Higher level missions definitely give higher level rewards.
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Post by Brutus Aurelius on Jun 25, 2015 10:38:58 GMT -5
My feelings about Clive are that, by the time you can afford better Runners, he can already have been trained as a good Ally, and the money could then be spent on other gear.
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Post by dragolord on Jun 25, 2015 11:47:21 GMT -5
Hi there, chummers! Just thought I'd drop in and say how much I am enjoying CK so far. Am only on the free version, but will be upgrading to elite the moment I can convince my bro. (Shouldnt take long ) Just a few Questions: I have a gunslinger knight. Is it worth getting a data port and going hacking, or better to just get a hacker runner? This 'Clive Zep' chummer. Is he worth keeping around? Ie hiring repeatedly until I can convert him. I seem to find that the easiest way of gaining rep is to 'kill the loner' in encounters, rather than doing jobs. Do the riskier jobs produce a larger rep gain? As i am a messenger boy this is probably it. Gunslinger Clive can be good, but Cybersword Clive never really makes it, in my opinion. If anything, I dump all Runners until my Knight is strong enough to do everything himself. And you can definitely train up anything into a decent hacker. Get three point of Hacking, a +2 Dataport and some Headware Memory and you're laughing.
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Post by bookworm21 on Jun 25, 2015 16:57:32 GMT -5
Lol i feel so dumb. Spent 6K making my safe house into a luxury pad then ripped it all out again Also, my gunslinger has now got an MT street Scout rifle thingy, to complement his matched lightFires. If I am shooting someone at range 1, is it better o use a lightfire (opt range 2) or use the MTSS (opt range 5, but more powerful)? Also I might switch to matched machine-pistols to make use of the dual-shot ability.
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Post by fallen on Jun 25, 2015 18:03:15 GMT -5
bookworm21 - the farther you get away from opt range, the more accuracy penalty you suffer.
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Post by grävling on Jun 27, 2015 15:05:44 GMT -5
I find the luxury pad the very best upgrade for a safehouse. If you sleep in your safehouse, then, you will wake up even more rested than at the priciest hotels. Which means you can do more jobs before you need to sleep again, which will pay for the luxury upgrade in just a few days. I ditch Clive Zep immediately. The problem with Clive Zep is that he gains experience. And the enemies that you get thrown at you are calculated based on your teams' total experience. So an untrained Clive Zep is a liability -- the fights will be harder and he won't be able to help much. Dual-shooting raptor IIs make the character more usable, and adding the 15% critical hit cyberware makes him more usable still, but I would rather have a well-trained Sniper, Martial Artist, or Agent Ex runner any day of the week. You can find Agent Ex's and Martial Artists in encounters and get them for free -- Snipers you have to hire out of back rooms. But you have to stop killing the loner -- that's the best way to find those agent ex and martial artist runners. When you can afford it, get a top of the line phracking kit, even if you don't intend to phrack any terminals. They help with the bomb disposal encounters, which are good for rep. Best to do this in hard armour, in case things go badly. Whether you should get a Hacker specialist I think depends on whether you plan to have a very large team or not. The only advantage they have is that they start out with lots of points in the right places for hacking. But they can only use pistols, and they cannot dual shoot -- so you pretty much have to have somebody else whose permanent job on the team is 'keeping the hacker alive'. If your team is very large, well, you might have room for such a specialist. But I like playing with small teams, not only because I like the payment scale for escort jobs, but also because I think that is more fun. It really doesn't take too long to train a martial artist/sniper/agent ex/ to hack, and when you aren't hacking you have somebody who is much, much better at killing enemies. Gunslinger CKs can use rifles, but they cannot dual shoot them. The mk251 bounty from Back Bay Importers is the first purchase you should make when you go elite for baby CKs -- this is a rifle that has good damage and good accuracy. When your firearms skill is such that you rarely miss, you can consider going for the HunterSight or other less accurate, more damaging models. I'd go with matched machine pistols myself if you want the range, but I'd really stick to the Raptor IIs and have somebody else do the long range shooting. Agent Exs and Snipers are the runners for that. Hope this helps, but remember there are many ways to play this game. Pick a style you find fun, that is all.
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Post by grävling on Jun 27, 2015 15:08:03 GMT -5
Note I mean that the mk251 bounty is the first rifle purchase you should make for baby CKs and Sniper runners -- what you buy first thing of all things for a CK is a matter of personal preference, but it is rarely an expensive rifle ... larger computer, armour, and dataport + headware are all more popular first purchase choices.
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Post by bookworm21 on Jun 27, 2015 16:49:57 GMT -5
Thanks so much for all this grävling I got the all-clear on Elite from my bro, so off to find a MK21 Bounty Also, deleting the lux pad was a series of mis-clicks
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Post by grävling on Jun 28, 2015 2:43:26 GMT -5
Also -- remember that you can 'join the loner' and then when the battle is over dimiss the runner. Which you should do if you get a sort that you don't want on the team. If the game is early enough, you may want to do this even with a runner you _do_ want on your team. A baby martial artist who doesn't have a taser glove (because you cannot afford it) stands a real good chance of becoming a corpse. Dimiss her, earn the cash for the glove and then rehire her. She only will cost a few hundred yen at this point in time.
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Post by bookworm21 on Jun 28, 2015 7:28:23 GMT -5
Lol I joined the loner in the middle of Aztek territory and paid the price Lucky I'm on Easy!
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Post by bookworm21 on Jul 4, 2015 17:32:38 GMT -5
Aaand another one.
Are the icons next to the map ever explained? I think the footprints one is the 'monitored' icon, but some others have appeared in there and it doesn't look like there is an explanation in the help file
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Post by fallen on Jul 4, 2015 17:43:11 GMT -5
bookworm21 - tap on them for an explanation. The explanation appears in the HUD text in the bottom right.
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Post by bookworm21 on Jul 5, 2015 3:16:59 GMT -5
Must've missed that, thanks
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Post by fallen on Jul 5, 2015 8:47:53 GMT -5
NP
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