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Post by elwoodps on Jul 19, 2015 19:57:22 GMT -5
The thinking would be like baseline the techs -- give the player first 35 techs, 3 hive ships for each Faction and a highly developed Xeno opponent in close proximity. Just thinking crazy thoughts =) Yah, but that takes a lot more work to build than giving the player a few extra hives and a bunch of completed RP. I do still like that idea, it is just that I actually might be able to afford the one in this thread. I know it might be asking too much, but instead of giving the player the first 35 techs, would you consider giving the player a sort of bank account of RP (equal to the RP that it would take to research those 35 techs) that the player would use to "purchase" starting techs before the game starts, setting his own priorities? Kind of like the way we can design our own custom starting ship in ST.
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Post by Cory Trese on Jul 19, 2015 20:54:57 GMT -5
So basically exactly like BF? =)
I can see what I can do. That might make it more expensive.
What if different levels have different starting techs -- that way it would be a level playing field for ladders, high scores and a area for discussion of best strategies or directions giving different starting points.
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Post by anrdaemon on Jul 19, 2015 21:12:57 GMT -5
If you manage to turn it into "RP pool", it may be just different amount of starting RP.
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Post by Cory Trese on Jul 20, 2015 8:14:32 GMT -5
If you manage to turn it into "RP pool", it may be just different amount of starting RP. Sadly converting it to an RP pool is more than I can afford. So ... the idea as we could execute it ... not worth it? Would it be better to wait until later when we might be able to do something more expensive?
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Post by Deleted on Jul 20, 2015 8:47:19 GMT -5
If you manage to turn it into "RP pool", it may be just different amount of starting RP. Sadly converting it to an RP pool is more than I can afford. So ... the idea as we could execute it ... not worth it? Would it be better to wait until later when we might be able to do something more expensive? I think both the ideas you had are good ones; the one on one campaigns against each xeno type on maps tuned to the specific xeno and the 'speed play'. I would like to see them and would be interested in playing them in addition to the normal campaign maps. On the speed play: If the desire for an RP pool is so players can have some high level tech in addition to low level tech, then mix it up a little. Throw in some advanced tech. But still limit the amount of available tech. Maybe make it possible to build on something more expensive later if/when possible. In my opinion, these additions add more demension to the game and give players more options on how to play. But, ultimately though you have to decide if its worth it.
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Post by elwoodps on Jul 20, 2015 8:47:33 GMT -5
So basically exactly like BF? =) I can see what I can do. That might make it more expensive..... Sorry, I don't know anything about BF (guess you're referring to Templar Battleforce). Been too preoccupied with ST 4x, which says plenty of good things about this game . .... What if different levels have different starting techs -- that way it would be a level playing field for ladders, high scores and a area for discussion of best strategies or directions giving different starting points. What I'm asking for is an accelerated start that would still allow each player to set their own research priorities, like we do now in the long game. For example, I've never researched the Planetary Defense 1,2,3 branch of the tree (at least until I've run out of other things to research) because I've never wanted to build any of the techs that they unlock. They aren't needed in my strategies on the maps I've played. Whereas, some other players who pursue other strategies probably make use of those techs. Fixed lists of starting tech, even if they varied by level would tend to favor those strategies that get the most of those particular techs. For my money the strategy games that are the most fun, are those where there is no one "best" strategy for any given scenario. Where I have the freedom to cook-up my own winning strategies, that suit my unique (not claiming normal) disposition. And by that measure, ST 4x beats all!
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Post by elwoodps on Jul 20, 2015 9:23:51 GMT -5
These posts by anrdaemon and Cory Trese quoted here came through while I was still typing my last post, so it was written without having seen them. If you manage to turn it into "RP pool", it may be just different amount of starting RP. Sadly converting it to an RP pool is more than I can afford. So ... the idea as we could execute it ... not worth it? Would it be better to wait until later when we might be able to do something more expensive? Though not the one I'd prefer, IMO the affordable method is still worth doing.
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Post by Cory Trese on Jul 20, 2015 9:54:22 GMT -5
The goal is to build maps and challenges the defy a single "best strategy" but to encourage multiple, competitive differentiated strategies.
I think your example is in perfect agreement with what I am thinking -- you, in your normal established strategy, avoid PD 1-3. Therefore, it is a unique challenge for your playing style to be given those techs. In a low difficulty scenario, you just ignore them. Playing for world high score, you must use them to your advantage -- and while not "best" strategy is a clear winner, several competing ones deliver the potential for winning results.
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Post by En1gma on Jul 20, 2015 10:22:49 GMT -5
Idea for Speed Play: Instead of unlocking one tech at a time, perhaps the sum of the RP needed for each individual branch (Planetary Construction 1, 2, 3, etc) could be tallied, then divided (however would be most balanced). Upon reaching the certain amount of RP needed, the entire branch would be unlocked, giving the player access to everything in the branch. I do like what you're proposing, Cory Trese, and I agree that giving the player a set level of tech would force (err, encourage) the player to adapt their play style to best fit the scenario. Perhaps you could test the water with this structured tech mode, and if it gets enough positive feedback, you could decide if the RP pool method would be a viable path to take. In the end, I think any new game modes will be welcomed with open arms. 4X is an amazing game, but the pacing of it can make the games seem to 1. Take forever and 2. End up playing out the same way. Finding a way to make us switch it up and adapt will make the game all shiny and new again, improve our own methodology, and give us goals to reach for.
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Post by tenbsmith on Jul 20, 2015 11:16:51 GMT -5
Both ideas--1) maps designed to Xeno Strengths and 2) Speed Play--could add a lot of fun.
Speed Play with pre-selcted tech could be a lot of fun, and different from the current options. (The RP pool idea good too, but I'd rather have pre-selected sooner than RP Pool later or never.)
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Post by Cory Trese on Jul 20, 2015 17:26:25 GMT -5
Yah, and I think I could set it up to do different pre-selected sets of Techs for each map.
Then we can figure out different challenging mixes of techs and AI to make some fun "heads up" maps.
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 21, 2015 4:48:00 GMT -5
more smaller maps with less worlds too, force use of the astroid belt more.
48x32 32x32 52x28
these size maps are good, no larger, and this oritientation. The other 32x64, for example means you cannot zoom out and easily fit it in the screen. the orientation is worng, so they should always be orientated as <large_Edge>W x <short_Edge>H
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