giddion
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 10, 2015 23:53:46 GMT -5
If I abort the active production queue within a system, I got some money back, the initial investment I think, not including any subsidisation fee or partial completiong fee. Is that correct?
I think with research, it is worse, you dont get research points back, which is fair and how it should be, but does it clear the current % completed and reset it to 0% again?
How I think it should work; Production: You should get paid for the initial investment plus a portion of the economic value of the time spent on production. Think of it like recycling the materials or reusing, or returning to suppliers.
For example; If I build a HAB1 and subsidise it, it costs 200, if I abort it now, I should get 150 back. Base expense plus 50% of the invested resources. If the same HAB1 was 60% complete and I abort it I should get the base investment ($100) plus 50% of the invested resources (200/2=$100). returning a total of $200.
It should be counted in 10% increments rounding down, so 79% would be 70%.
Research: When I cancel or abort research on an active item in the queue, the invested RP should not be lost. It should just stay, and when I return to it, there is already XX RP invested in the tech. Maybe it already works like this???
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Post by anrdaemon on Jul 11, 2015 0:49:33 GMT -5
The game balance accounts for it already. Just don't cancel projects. There's no reason to do it, unless instant the moment you placed them.
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 11, 2015 5:48:42 GMT -5
The game balance accounts for it already. Just don't cancel projects. There's no reason to do it, unless instant the moment you placed them. This is not true, there is a reason. I need to change focus from economic to milatary and I am 40% into a higher level tech and need to switch to some lower war time techs to get a certain capability. So if I select the new tech which may only take 5 turns, but the current tech has 6 turns remaining then the new tech will take about 10 turns. To say there is no reason is completly false, there are a number of reasons and they are all related to RP not being a queue, it being an all.
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Post by Cory Trese on Jul 11, 2015 9:18:11 GMT -5
Yah, definitely game takes this very heavily into account in the core equations.
All balanced up here, nothing more I can do on this one.
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Post by elwoodps on Jul 11, 2015 9:46:44 GMT -5
The game balance accounts for it already. Just don't cancel projects. There's no reason to do it, unless instant the moment you placed them. This is not true, there is a reason. I need to change focus from economic to milatary and I am 40% into a higher level tech and need to switch to some lower war time techs to get a certain capability. So if I select the new tech which may only take 5 turns, but the current tech has 6 turns remaining then the new tech will take about 10 turns. To say there is no reason is completly false, there are a number of reasons and they are all related to RP not being a queue, it being an all. I think there's a minor misunderstanding here. I'm quite sure that anrdaemon was only responding to this part of your first post: Production:You should get paid for the initial investment plus a portion of the economic value of the time spent on production. Think of it like recycling the materials or reusing, or returning to suppliers. For example; If I build a HAB1 and subsidise it, it costs 200, if I abort it now, I should get 150 back. Base expense plus 50% of the invested resources. If the same HAB1 was 60% complete and I abort it I should get the base investment ($100) plus 50% of the invested resources (200/2=$100). returning a total of $200. It should be counted in 10% increments rounding down, so 79% would be 70%. So when he said "Just don't cancel projects." he was only referring building projects, not Research projects which was the apparent focus of your rebuttal.
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giddion
Hero
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Everything is always relative!
Posts: 203
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Post by giddion on Jul 11, 2015 16:35:14 GMT -5
Fair
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