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Post by contributor on Jul 22, 2015 3:51:10 GMT -5
It may be because I'm colorblind but I couldn't see any difference between the nodes I was supposed to reach for the secondary objective and all the other nodes. Also one of the nodes only seemed to trigger when I was standing on the correct square next to it. It seems like they should trigger when you tap on them or stand on any square next them. The unclarity of it all was annoying rather than fun. They should be more clear.
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Post by fallen on Jul 22, 2015 8:51:07 GMT -5
contributor - thanks for the feedback, I will work on the clarity here. I was not aware that there were any nodes that would not trigger a secondary objective - that is definitely a bug. We'll also increase the visual amount of orange paint around them.
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Post by fallen on Jul 22, 2015 11:14:15 GMT -5
contributor - 1) I moved all the cores into a non-walkable state. 2) I surrounded them all in much larger swatches of orange striping. 3) I expanded the story event trigger to adjacent tiles. 4) I could not find any that did not fire. 100% of the cores are valid secondary objectives.
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