Templar Battleforce v1.1.5 Live on Steam
Sept 26, 2015 10:41:16 GMT -5
johndramey, Brutus Aurelius, and 1 more like this
Post by fallen on Sept 26, 2015 10:41:16 GMT -5
Update #2: Pick your Templars to Deploy
store.steampowered.com/app/370020
Our second update is a big one. We're very excited to deliver a highly requested feature -- the ability to change the Templars you are deploying into a level.
To be specific, after a level starts and the introductory scene has complete you have the option to "swap a Templar". This allows you to see the layout of the level and the position of your Templars so you can make the perfect swaps.
- You may swap the Templar on the map for any living veteran in your roster.
- To complete a swap, you must pay the difference in Supply Points (SP) between the two Templars. A starting Scout costs 350 SP, a starting Soldier costs 400, and a starting Neptune costs 500 SP. To swap a Soldier for a Neptune, you'll need 100 SP. If you swapped a Soldier for a Scout, you'd gain 50 SP. This swap rule means you won't be able to swap every Templar every time, but it established the balance of your core forces and your specialist additions.
- You cannot swap your Captain or an Engineer or any other specialist who
is required by the level (at times, a Hyrda). However, all other Templar types may be swapped.
- You may only swap a Templar before the Templar moves or takes any action. For example, you can't cast a Soldier's buff and then swap them out.
- Swapping is not permitted in the first 3 levels of the game, and the feature is explained and enabled in the fourth level.
- Each level has a hard cap on how many Engineers you can swap in.
- Check the library page on Swapping a Templar.
There are also other balance improvements, story and library improvements, plus a pile of bug fixes for all.
Please leave a review to support your devs and further updates!!
v1.1.5 - 9/26/2015
- New Feature: Swap out Templars at beginning of a level
- Improved balance of the Power Relay level
- Improved story events on Rychart Prime
- Improved Windows XP Support
- Improved SFX Performance
- Improved Behemoth Rifle (RELIC) with +20 Fire Dmg
- Added Library entry detailing Overwatch rules
- Fixed bug with 5 Sentry Turrets preventing OW from working
- Fixed Deployment Achievements to include Veterans
- Fixed Kill Multiple Achievements to include ranged kills
- Fixed Reported Crashes with 10+ MP
- Fixed Reported Crashes with Overwatch
- Fixed Linux Keyboard Handling
- Fixed bugs with Starport Breach level
store.steampowered.com/app/370020
Our second update is a big one. We're very excited to deliver a highly requested feature -- the ability to change the Templars you are deploying into a level.
To be specific, after a level starts and the introductory scene has complete you have the option to "swap a Templar". This allows you to see the layout of the level and the position of your Templars so you can make the perfect swaps.
- You may swap the Templar on the map for any living veteran in your roster.
- To complete a swap, you must pay the difference in Supply Points (SP) between the two Templars. A starting Scout costs 350 SP, a starting Soldier costs 400, and a starting Neptune costs 500 SP. To swap a Soldier for a Neptune, you'll need 100 SP. If you swapped a Soldier for a Scout, you'd gain 50 SP. This swap rule means you won't be able to swap every Templar every time, but it established the balance of your core forces and your specialist additions.
- You cannot swap your Captain or an Engineer or any other specialist who
is required by the level (at times, a Hyrda). However, all other Templar types may be swapped.
- You may only swap a Templar before the Templar moves or takes any action. For example, you can't cast a Soldier's buff and then swap them out.
- Swapping is not permitted in the first 3 levels of the game, and the feature is explained and enabled in the fourth level.
- Each level has a hard cap on how many Engineers you can swap in.
- Check the library page on Swapping a Templar.
There are also other balance improvements, story and library improvements, plus a pile of bug fixes for all.
Please leave a review to support your devs and further updates!!
v1.1.5 - 9/26/2015
- New Feature: Swap out Templars at beginning of a level
- Improved balance of the Power Relay level
- Improved story events on Rychart Prime
- Improved Windows XP Support
- Improved SFX Performance
- Improved Behemoth Rifle (RELIC) with +20 Fire Dmg
- Added Library entry detailing Overwatch rules
- Fixed bug with 5 Sentry Turrets preventing OW from working
- Fixed Deployment Achievements to include Veterans
- Fixed Kill Multiple Achievements to include ranged kills
- Fixed Reported Crashes with 10+ MP
- Fixed Reported Crashes with Overwatch
- Fixed Linux Keyboard Handling
- Fixed bugs with Starport Breach level