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Post by mishaadams198828 on Oct 2, 2015 4:46:42 GMT -5
Hello, could anyone give some tips on ship design guidelines. I generally do gun combat but would like a decent fuel economy as well. Thanks in advance.
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Post by Fourth Horseman on Oct 2, 2015 7:04:51 GMT -5
Gun bunny style requires pilot and tactics. You need to be able to maneuver; requires sails and engines as well. You won't like this, but you want 2x engine to hull ratio (EHR) and sail to hull ratio (SHR). Ie. If your hull is 11, you want sails and engines at 22 or above. That setup throws fuel efficiency out the airlock.
My advice to you is keep your crew down, get the W/F tank upgrade, and keep your pilot very high.
All that said, if the others give you different advice, try their ideas. They helped me and have much more experiance. I still only play on crazy.
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Post by mishaadams198828 on Oct 2, 2015 23:48:30 GMT -5
Okay. I'm currently playing on demanding. So high propulsion/sail vs hull. What's the sweet spot for number of guns? Like is there a point where too many guns diminish returns?
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Post by resistor on Oct 3, 2015 1:17:07 GMT -5
To the best of my knowledge, there isn't any diminishing returns for high number of guns as long as your crew count and pilot skill are high enough to use them effectively. Also, I think slayernz, who is probably more of an expert at the game than all of us on this thread combined, said somewhere on the forum that he trains pilot skill to be at least 3 times the captain's level for gun focused builds.
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Post by Fourth Horseman on Oct 3, 2015 4:43:58 GMT -5
Slayer... he is the master, especially gun bunny style. He has helped me a lot. Not to say a bunch of others havent, bit slayer is a monster with this game.
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Post by Cory Trese on Oct 3, 2015 9:25:48 GMT -5
Okay. I'm currently playing on demanding. So high propulsion/sail vs hull. What's the sweet spot for number of guns? Like is there a point where too many guns diminish returns? Pack as many Guns onto the frame as the ship designer will let you. There are limits around how big the ship is, how many Engines it has, how many Crew it has. You can probably squeeze out more guns by reducing Torps and Cargo.
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Post by mishaadams198828 on Oct 3, 2015 15:44:15 GMT -5
Yeah I've been keeping torps at about 6 then taking xeno torp upgrade for 2 more plus the damage/accuracy against xeno
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Post by mishaadams198828 on Oct 3, 2015 15:45:53 GMT -5
Is there a way on proboards go search player name and see their posts like Reddit? That way I can search slayernz posts. I've seen they're pretty active/knowledgeable on this forum
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Post by mishaadams198828 on Oct 3, 2015 16:35:36 GMT -5
Is there a way on proboards go search player name and see their posts like Reddit? That way I can search slayernz posts. I've seen they're pretty active/knowledgeable on this forum Nvm I found out how haha
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Post by Cory Trese on Oct 4, 2015 14:58:13 GMT -5
Glad you found it. You can pull up recent posts and threads under a user's profile page.
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Post by slayernz on Oct 6, 2015 21:41:11 GMT -5
mishaadams198828 most of my useful stuff is probably a year or three old - that was when I had a post to cat-pic ratio of about 5 to 1. Let me know if there are any other questions you have. I'll find you the answer, or at least sound absolutely convincing as I make it up Just kidding - I won't make it up. I'd be thwapped around the head by Cory and Andrew if I made things up.
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Post by mishaadams198828 on Oct 7, 2015 0:29:15 GMT -5
mishaadams198828 most of my useful stuff is probably a year or three old - that was when I had a post to cat-pic ratio of about 5 to 1. Let me know if there are any other questions you have. I'll find you the answer, or at least sound absolutely convincing as I make it up Just kidding - I won't make it up. I'd be thwapped around the head by Cory and Andrew if I made things up. Cool. Lemme give you a little bit about playstyle: I play on demanding, I like guns to disable and loot ships, and I like to stay at least civil with all factions. Honestly I'm not exactly up on much strategy I mainly just struggle to stay civil with everyone to avoid getting killed. Also I'm not hip to how to capitalize on conflicts while keeping pos rep from both.
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Post by slayernz on Oct 7, 2015 0:57:59 GMT -5
mishaadams198828 cool. On Demanding, you're not going to be in too much strife if you do a mistake or three. You don't have to be friends with everyone. The fastest way to get XP is to do combat - or surveillance in a spy war and blockade in a solar war. If you only listened to a small amount of advice before going "I knooooooooow what I'm doing old cat, just let me play ..." then: 1) Pilot. Focus on pilot and keep it at least 200% of your current level. More if you can manage it, but never let it drop too much below 200% Don't start being an aggressive gun bunny until you have at least 20 pilot. 25 better ... and once you're at 30 pilot (level 15 or lower), you're pretty much unstoppable on Demanding (subject to #2 below). 2) Ship. A ship with decent engines to hull ratio (EHr) is critical for gun bunnies. 2:1 ratio is the minimum that you are looking for. Sails are useful for efficiency - they don't haaaaaaaave to be 2:1, but if you can get at lest 30 sails, or even better, 40 sails, you'll notice a difference (30 and 40 offers tiny boosts to efficiency). 3) Guns and a few torps. I'm going to offend every Cadarian here by saying torps are not always a great solution with a gun bunny. Get to close range and just shoot at engines/decks a lot. Torps are crap at close range, and if you've got good pilot skills, you don't have any issue with maintaining close range. 4) Learn the conflicts. Know if your friend is in an alliance with an enemy you can't go shooting up that enemy. You have to play nice. Also, if your friend is in trade embargo with another friend, you can't go and buy/sell anything at either exchange or you'll just make them angry. 5) ... nope by now you should be diving into the game a bit more and ignoring me
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Post by mishaadams198828 on Oct 7, 2015 1:07:20 GMT -5
Okay current ship is a custom design: Hull:13 Armor:8 Engines:31 Sails:32 Cargo:68 Crew:70 Guns:19 Torps: 9 *note* these values are after upgrades
Admittedly my skills are shotgun spread across the board...skills are all 11, my level is 13 and attributes are 11 for charisma and quickness, 12 for wisdom and strength. Not good I know but I figured keeping them even until I got an idea which ones to favor.
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Post by whitegauntlet on Oct 7, 2015 1:19:26 GMT -5
Okay current ship is a custom design: Hull:13 Armor:8 Engines:31 Sails:32 Cargo:68 Crew:70 Guns:19 Torps: 9 *note* these values are after upgrades Admittedly my skills are shotgun spread across the board...skills are all 11, my level is 13 and attributes are 11 for charisma and quickness, 12 for wisdom and strength. Not good I know but I figured keeping them even until I got an idea which ones to favor. Either put everything in-to Explorer, or nothing. Explorer just weighs you down, in the higher difficulties. I rarely raise Negotiation and Intimidation above ten (Usually, it's less (Around four.).). I like to keep Pilot and Tactics at around the level of my Hull (Which means I generally stop leveling them at 40, or so.). I never stop leveling Strength and Warrior, though, since I love to board (Especially when I'm hunting Xeno.). But, this is simply how I go about it. Everyone here has their own way of doing things. Also, I just started playing the game, again, after stopping for over two years, so you might want to take what I say with a grain of salt. As for the ship, that looks about right. Personal, I use more heavy-hitters than balanced ships, but everyone has a different play style.
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