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Post by wascalwywabbit on Oct 13, 2015 16:30:13 GMT -5
Can we get an auto heal all button like the auto buff for use between battles, or added to the auto buff effects? Alternately I could use a few more heal potions thruout the game. Any of those 3 options would be great - just started a hard game...
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Post by Cory Trese on Oct 13, 2015 16:46:10 GMT -5
Auto-heal has been discussed before, but we couldn't get a consensus from users about how they wanted it to work.
It isn't as simple as Auto-Buff so we didn't implement it because we were worried we would get a lot of negative feedback.
It is on the list, but based on feedback it would probably be too risky.
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Post by wascalwywabbit on Oct 13, 2015 17:38:53 GMT -5
Even as a separate button, so those that don't want to use the sp or whatever could ignore?
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Post by anrdaemon on Oct 13, 2015 18:05:06 GMT -5
Given the recent changes, you can just splash heal glommed party and the effect would be the same as autobuff.
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Post by fallen on Oct 13, 2015 19:44:31 GMT -5
Given the recent changes, you can just splash heal glommed party and the effect would be the same as autobuff. Yes, if you do happen to have an AoE Healing spell, and you cast it on your party when they are glommed, the appropriate number of party members will be healed. Same with buffs.
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Post by wascalwywabbit on Oct 14, 2015 1:41:18 GMT -5
Given the recent changes, you can just splash heal glommed party and the effect would be the same as autobuff. Yes, if you do happen to have an AoE Healing spell, and you cast it on your party when they are glommed, the appropriate number of party members will be healed. Same with buffs. That'll give most of what I was asking for, guess I'll have to put some points towards group heals then... A few extra weak heal potions would still help to make better use of my last ap, I seem to always have plenty of sp potions so far. Sorry, still trying out different builds and difficulties before going the distance... Thanx for the help. :-)
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Post by fallen on Oct 14, 2015 9:14:49 GMT -5
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Post by wascalwywabbit on Oct 14, 2015 16:01:16 GMT -5
I'm playing up to level 7 with three different difficulties and 4 different builds (2 on normal), and I could do that with my easy build at level 6 entering town after weapons and armor upgrade, but run out of cash on normal and hard. I'm trying to get to be able to handle hard+ diff. So far I've been converting my excess sp potions to go thru Kyera's heal, but want to be able to hold some of those till I have higher talent sp burn... Mostly though, it's that extra time used either trekking to rest points or converting sp to heal - it just makes the early game seem slightly imbalanced on the sp to hp potions ratio. It's far from a deal breaker, just mostly a minor rl time use optimization... I'd guess on average it's about 3 each of the two lowest sp potions should be changed to hp imo, but that's with balanced offensive/defensive char. builds, defensive heavy builds may do better? The rest is so good it makes the small things come up. :-)
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Post by fallen on Oct 14, 2015 18:10:00 GMT -5
@wascakwtwabbit - I will check the ratio of HP / SP potions, but by design it was 50/50 from the beginning.
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Auto heal?
Oct 14, 2015 18:17:31 GMT -5
via mobile
Post by Officer Genious on Oct 14, 2015 18:17:31 GMT -5
Auto-heal has been discussed before, but we couldn't get a consensus from users about how they wanted it to work. It isn't as simple as Auto-Buff so we didn't implement it because we were worried we would get a lot of negative feedback. It is on the list, but based on feedback it would probably be too risky. Wat is dis u tlking about bein cautious n shit I give 1 star til u chng did bulsht robbery u thnk u EA he'll no. ... #trollface (I'm just posting this as both Cory and Andrew have had too many sensible discussions about HoS user interfaces lately. Gotta bring 'em back down the earth. )
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Post by ntsheep on Oct 14, 2015 20:13:15 GMT -5
Auto-heal has been discussed before, but we couldn't get a consensus from users about how they wanted it to work. It isn't as simple as Auto-Buff so we didn't implement it because we were worried we would get a lot of negative feedback. It is on the list, but based on feedback it would probably be too risky. Wat is dis u tlking about bein cautious n shit I give 1 star til u chng did bulsht robbery u thnk u EA he'll no. ... #trollface (I'm just posting this as both Cory and Andrew have had too many sensible discussions about HoS user interfaces lately. Gotta bring 'em back down the earth. ) "The Queen has been consuming a lot of Spice recently it seems." said lab sheep number 1. "I wonder why." asked number 2. "PTSD," said number three calmly, "She's been reliving the 'Incident' again."
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Post by wascalwywabbit on Oct 14, 2015 20:19:14 GMT -5
@wascakwtwabbit - I will check the ratio of HP / SP potions, but by design it was 50/50 from the beginning. I'm getting somehing like 4 times as many sp as hp... The spread has been 2-5 times. Are they randomly gereated, maybe it has to due with the seed numbers on my kindle fire hd? I didn't think is was a minor bug, or I'd have put it in the bug section...
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Auto heal?
Oct 14, 2015 20:38:02 GMT -5
via mobile
Post by Officer Genious on Oct 14, 2015 20:38:02 GMT -5
@wascakwtwabbit - I will check the ratio of HP / SP potions, but by design it was 50/50 from the beginning. I'm getting somehing like 4 times as many sp as hp... The spread has been 2-5 times. Are they randomly gereated, maybe it has to due with the seed numbers on my kindle fire hd? I didn't think is was a minor bug, or I'd have put it in the bug section... I had the same back when I played too...
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Post by wascalwywabbit on Oct 15, 2015 18:48:36 GMT -5
Having mucked a bit with group heal, I have to say an auto heal button (via sp only, potions should always be manual imo) could do the calculations faster than me eyeballing the health bars repeatedly... Have the proc calc the cost to max hp with most efficient sp use of lone and group heal talents. Still a minor quibble tho.
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Post by Cory Trese on Oct 18, 2015 21:33:19 GMT -5
Having mucked a bit with group heal, I have to say an auto heal button (via sp only, potions should always be manual imo) could do the calculations faster than me eyeballing the health bars repeatedly... Have the proc calc the cost to max hp with most efficient sp use of lone and group heal talents. Still a minor quibble tho. The question isn't really could we do a version of it fast enough -- but would the version make a majority of the players happy or would it be a source of negative energy.
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