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Post by mishaadams198828 on Oct 15, 2015 3:54:56 GMT -5
Hello. Question bout invasions. 1. When I invade what is difference between bombard/scout/invade? 2. What does radiation do/affect? 3. What skills relate to invasion(guns/torps)? Thanks in advance and I'm on mobile through Tapatalk so hopefully formatting isn't horrendous.
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Post by Brutus Aurelius on Oct 15, 2015 5:44:50 GMT -5
Hello. Question bout invasions. 1. When I invade what is difference between bombard/scout/invade? 2. What does radiation do/affect? 3. What skills relate to invasion(guns/torps)? Thanks in advance and I'm on mobile through Tapatalk so hopefully formatting isn't horrendous. Welcome! I'll answer your questions. 1) Bombard orders the ship to undertake a Bombardment action, doing heavy damage to Population and Quality. Scout does reduced Population damage, but lowers Defense, Radiation, and never harms Quality. Invasion is a full deployment of troops, doing moderate Population damage with less risk to Quality than Bombardment. 2) Radiation is the primary factor in damage that the Xeno world does to your ships when you attack. 3) Captian skills fro Invasion ships should be focused on Invade, Pilot and Gun in that order.
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Post by Cory Trese on Oct 15, 2015 8:12:04 GMT -5
100% perfect response. You are the man!
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Post by tenbsmith on Oct 15, 2015 9:10:25 GMT -5
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Post by mishaadams198828 on Oct 15, 2015 17:54:54 GMT -5
Cool so bombard if you don't care about planet and scout if you wanna keep quality up. Thanks.
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Post by tenbsmith on Oct 16, 2015 12:32:44 GMT -5
mishaadams198828 Playing on difficulty=hard, I find that using only Scout takes too long, and my ships take too much damage. Invasion speeds things up, so ships take less damage. And, damage to the system's quality is minimal. Scout is important for identifying Xeno defenses. The first turn you are invading a planet, you'll notice that Xeno stats like defense and radiation are unknown (" "). Using Scout will uncover those stats. When those stats are known, your ships take less damage. (The lore reason for this is that your troops fair better when they know the disposition of Xeno forces.) Then use Invade for a few turns. If the stats become unknown again, it is time to use Scout again. The alternation between Scout and Invade is a good approach.
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Post by Cory Trese on Oct 16, 2015 13:02:01 GMT -5
Scout is important for identifying Xeno defenses. The first turn you are invading a planet, you'll notice that Xeno stats like defense and radiation are unknown (" "). Using Scout will uncover those stats. When those stats are known, your ships take less damage. (The lore reason for this is that your troops fair better when they know the disposition of Xeno forces.) Then use Invade for a few turns. If the stats become unknown again, it is time to use Scout again. The alternation between Scout and Invade is a good approach. This x100. This should be added to the manual. I'm taking notes!
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Post by mishaadams198828 on Oct 16, 2015 22:56:33 GMT -5
mishaadams198828 Playing on difficulty=hard, I find that using only Scout takes too long, and my ships take too much damage. Invasion speeds things up, so ships take less damage. And, damage to the system's quality is minimal. Scout is important for identifying Xeno defenses. The first turn you are invading a planet, you'll notice that Xeno stats like defense and radiation are unknown (" "). Using Scout will uncover those stats. When those stats are known, your ships take less damage. (The lore reason for this is that your troops fair better when they know the disposition of Xeno forces.) Then use Invade for a few turns. If the stats become unknown again, it is time to use Scout again. The alternation between Scout and Invade is a good approach. Okay so I should do scout before sending the boys in blindly. I'm going through my first play through on normal so its been fairly forgiving but that's why I'm trying to learn as much as I can mechanic wise to better apply it on higher difficulty.
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Post by jango1 on Jan 14, 2016 15:19:07 GMT -5
3) Captian skills fro Invasion ships should be focused on Invade, Pilot and Gun in that order. What's the trade-off? Does each attribute correspond to a different combat mechanic, i.e. hit %, damage, bombard vs. scout? Bottom line, if Invade is the most important, what's the difference between doing 12 Invade vs. doing 6-3-3, Invade-Pilot-Gun. #2: If I Scout-Only with a bunch of ships and they are super damaged, wouldn't it be cheaper to demolish those ships and build new and improved ones rather than wait dozens of turn for the repair stat to slowly repair the 200 HP that were lost? Do you guys ever just demolish the entire fleet of Planetary Invader ships after a planetary assault wrecked them and build a whole new fleet for each planet you attack? I'm super new playing my first game post-tutorial...
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Post by Cory Trese on Jan 14, 2016 16:14:36 GMT -5
I never demolish. I build Heavy Transports ASAP because they repair so much faster.
XP in Planetary Invasion ships is CRUCIAL and destroying your high XP ships is wasteful.
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Post by elwoodps on Jan 14, 2016 20:20:46 GMT -5
......... Do you guys ever just demolish the entire fleet of Planetary Invader ships after a planetary assault wrecked them and build a whole new fleet for each planet you attack? ..... Hi jango1 , In the Planetary Invasion Discussion Thread, a number of forum members (most notably hlo and koles ) argued that it isn't worth repairing Invasion Transports. I don't think they advocated demolishing damaged fleets. They just run their Transports without repair until they explode, keeping a constant stream of new replacement Transports moving from their factories to the front. That approach never appealed to me. Here's a link to a thread I started describing in detail my alternative to disposable transports. 12-Ship Invasion Tactics: Spread the Damage and Keep Moving
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Post by tenbsmith on Jan 15, 2016 9:48:10 GMT -5
jango1, I think it is a mistake to 'scout only', throw some invasion in their, you'll loose very little quality and your ships will be less damaged.
elwoodps 12-ship strategy can be modified slightly. I've found with 9 ships, most ships are fully repaired by the time their done refueling.
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