Templar Battleforce v1.1.15
Oct 15, 2015 15:28:23 GMT -5
ntsheep, Brutus Aurelius, and 2 more like this
Post by fallen on Oct 15, 2015 15:28:23 GMT -5
Simply put, this one is huge
There are two new variant levels for the Ferarai Lance, providing new ways to play through this deployment.
In the what's coming next department, in the aftermath of the great conflict, the Stratos Orbital Station was established as an outpost for monitoring and scientific research of the new Quadrant. ... but after a year of operation, communications with the distant station have suddenly ceased. You're Templar squad is going to have to prepare to go in. The Stratos Orbital Station will be a full length deploy (5) levels, added to the aftermath at the end of the campaign. No DLCs or price hikes.
Want to play faster? Try out the new High Speed Enemy Turn option to skip enemy animations and speed up the entire turn.
If you're playing on higher difficulties, do be careful as this has a tendency to skew toward sloppier play.
Thanks to Martin's great work, we've got a fully re-vamped set of Templar models marching to war in this release. Improvements have been made to every aspect of the Templars on the map, from their weapons to their battle mechs. We're going to keep improving!
The first round of Captain updates are focused on the existing Talents and content. We've fixed Denounce (now adding a new +Crit Vulnerability ability to the game), as well as tweaked the Heat cost for Blade Weave and Honing.
The next updates for the Captain will add new Talents, weapons, and armors.
There is a lot more in the change log. We're relentlessly improving the game for you, fixing bugs, tweaking balance, and taking your feedback and making it real. Thank you for your support and for helping to share our game!
Please leave a review to help encourage more updates, features, and levels!
v1.1.15 -
- Added 2 new alternate levels to Ferarai Lance deployment, new deployment choice
- Improved models and art for all Templar classes, more identifiable
- New Option: skip animation on enemy turn (speed play)
- Increase of SP Cost of Templars is capped after Level 20
- Dismissed Templars will no longer appear in the list of Dead Templars
- Captain Talents fixed / improved
- Reduced heat of Blade Weave (9), Honing (12 for 3 turn buff)
- Fixed hindering effects of Denounce, now grants +Crit Vulnerability
- Removed SP generation cap from Tactical Point upgrades
- Improved display of equipment selection window
- Fixed issue with entering Deck 7 from Righteous Fallen, late game
- Fixed story events and display of human citizens
- Fixed middle mouse button on Linux - always leaves current screen
- Fixed bug with high level story characters having their Talents disappear (above 10+)
- Gear Balance for Prowess Core
- Added 1280x720 to resolutions list
- Improved difficulty of Leo Major Drop Zone
- Fixed RQ level for Targeting System RELIC
New Levels + What's Next?
There are two new variant levels for the Ferarai Lance, providing new ways to play through this deployment.
In the what's coming next department, in the aftermath of the great conflict, the Stratos Orbital Station was established as an outpost for monitoring and scientific research of the new Quadrant. ... but after a year of operation, communications with the distant station have suddenly ceased. You're Templar squad is going to have to prepare to go in. The Stratos Orbital Station will be a full length deploy (5) levels, added to the aftermath at the end of the campaign. No DLCs or price hikes.
New Option: Fast Enemy Turn
Want to play faster? Try out the new High Speed Enemy Turn option to skip enemy animations and speed up the entire turn.
If you're playing on higher difficulties, do be careful as this has a tendency to skew toward sloppier play.
Templar Armor and Model Updates
Thanks to Martin's great work, we've got a fully re-vamped set of Templar models marching to war in this release. Improvements have been made to every aspect of the Templars on the map, from their weapons to their battle mechs. We're going to keep improving!
Captain Updates and More Coming
The first round of Captain updates are focused on the existing Talents and content. We've fixed Denounce (now adding a new +Crit Vulnerability ability to the game), as well as tweaked the Heat cost for Blade Weave and Honing.
The next updates for the Captain will add new Talents, weapons, and armors.
More in the Change log
There is a lot more in the change log. We're relentlessly improving the game for you, fixing bugs, tweaking balance, and taking your feedback and making it real. Thank you for your support and for helping to share our game!
Please leave a review to help encourage more updates, features, and levels!
v1.1.15 -
- Added 2 new alternate levels to Ferarai Lance deployment, new deployment choice
- Improved models and art for all Templar classes, more identifiable
- New Option: skip animation on enemy turn (speed play)
- Increase of SP Cost of Templars is capped after Level 20
- Dismissed Templars will no longer appear in the list of Dead Templars
- Captain Talents fixed / improved
- Reduced heat of Blade Weave (9), Honing (12 for 3 turn buff)
- Fixed hindering effects of Denounce, now grants +Crit Vulnerability
- Removed SP generation cap from Tactical Point upgrades
- Improved display of equipment selection window
- Fixed issue with entering Deck 7 from Righteous Fallen, late game
- Fixed story events and display of human citizens
- Fixed middle mouse button on Linux - always leaves current screen
- Fixed bug with high level story characters having their Talents disappear (above 10+)
- Gear Balance for Prowess Core
- Added 1280x720 to resolutions list
- Improved difficulty of Leo Major Drop Zone
- Fixed RQ level for Targeting System RELIC