wascalwywabbit is right about about Armor & Shields, and much of the damage that Transports incur during Planetary Invasion is from Radiation.
Also, Evasion is no help whatsoever during Planetary Invasion, so when allocating Ship Material points in your Invasion Transports designs, I'd suggest putting 1 to 3 points into Sensors, whatever you think you need into Durability, and all remaining points (certainly not less than 10) into Shields. If necessary, shift points from Durability to Shields. IMO, an IT with more than two or three hundred Hull Points is a waste: Unless you plan to park it in Green Space for a very long time to complete repairs, you're not going to let it take nearly that much damage. But that's just me....
Post by Fourth Horseman on Nov 6, 2015 14:37:48 GMT -5
Not so much a skilled leader as other fans of this game helping each other out. Most of the time I am turning a bit of profit while evicting the xeno from planets. I have the xeno occupied as I am colonizing elsewhere. Once again , they can't defeat my gun bunnies. Have not lost a single ship, yet. I might lose one thus invasion. High defense and radiation.
~member in good standing of the "Brethren of the Dark Messiah"~