Post by fallen on Oct 23, 2015 9:35:00 GMT -5
Our 8th major update is working widely across the game to add features requested by the Steam community, tune balancing and fix bugs.
This release adds the Hit % and Average Damage to the hover you can get over an enemy target. You must have an attack Talent selected, and the game will give you this critical information. Make better strategic decisions with every shot, picking your targets based on the information coming out of your Leviathan mech's tactical systems. Thanks to everyone who requested this, it's a great new add.
In this release, we've removed the dependency on GLFW2 and switch to a static linking method. This should make installing and running the game easier for anyone on these platforms. If you're on Linux or Steam OS, we'd love to hear about how this update runs for you on this dedicated thread:
steamcommunity.com/app/370020/discussions/0/490123938429666344/
The Berserk's Indomitable Defense can now be used mid-turn and at the cost of 0 AP. It will stop you in your tracks as your mech sets its feet for battle, but you'll be able to keep swinging and throw grenades before the end of your turn. At 0 AP, this critical defensive buff is now even more mighty.
We've added details about the individual Templar class features into the status screen. Their Toughness and Resistance are shown (class-based soak) as well as the number of HP they gain per point of Fortitude, all to help you better plan.
Please leave a review to help encourage and support more updates!
v1.1.21 - 10/23/2015
- Mouse hovers now include To Hit % and Average Damage based on Active Talent
- Balanced and improve max updates for Tact Points across the game
- Berserk's Indomitable Defense now costs 0 AP, sets MP to 0 but does not end turn
- Fixed bug failing to display correct max army cap (12/15)
- Fixed Achievement for getting a Captain to level 20
- Fixed unmarked spawns in levels like Traitor's Bunker
- Added class features (Toughness, Resistance, +HP per Fortitude) added to status page
- Improved Artifact Vaults: 4th artifact is secondary objective
- Fixed bugs with Ferarai Lance: Atmo Reentry mission not ending properly
- Fixed bug with possible duplicate boss in Extermination Protocol
- Improved display of active effects (click on small effect icons, bottom right)
- Fixed map issues and typos
To Hit % and Avg Damage
This release adds the Hit % and Average Damage to the hover you can get over an enemy target. You must have an attack Talent selected, and the game will give you this critical information. Make better strategic decisions with every shot, picking your targets based on the information coming out of your Leviathan mech's tactical systems. Thanks to everyone who requested this, it's a great new add.
Steam OS & Linux - Change to Static Linking
In this release, we've removed the dependency on GLFW2 and switch to a static linking method. This should make installing and running the game easier for anyone on these platforms. If you're on Linux or Steam OS, we'd love to hear about how this update runs for you on this dedicated thread:
steamcommunity.com/app/370020/discussions/0/490123938429666344/
Berserker Improvement
The Berserk's Indomitable Defense can now be used mid-turn and at the cost of 0 AP. It will stop you in your tracks as your mech sets its feet for battle, but you'll be able to keep swinging and throw grenades before the end of your turn. At 0 AP, this critical defensive buff is now even more mighty.
Class Features
We've added details about the individual Templar class features into the status screen. Their Toughness and Resistance are shown (class-based soak) as well as the number of HP they gain per point of Fortitude, all to help you better plan.
Please leave a review to help encourage and support more updates!
v1.1.21 - 10/23/2015
- Mouse hovers now include To Hit % and Average Damage based on Active Talent
- Balanced and improve max updates for Tact Points across the game
- Berserk's Indomitable Defense now costs 0 AP, sets MP to 0 but does not end turn
- Fixed bug failing to display correct max army cap (12/15)
- Fixed Achievement for getting a Captain to level 20
- Fixed unmarked spawns in levels like Traitor's Bunker
- Added class features (Toughness, Resistance, +HP per Fortitude) added to status page
- Improved Artifact Vaults: 4th artifact is secondary objective
- Fixed bugs with Ferarai Lance: Atmo Reentry mission not ending properly
- Fixed bug with possible duplicate boss in Extermination Protocol
- Improved display of active effects (click on small effect icons, bottom right)
- Fixed map issues and typos