On some levels, the Templars need to move long distances. On these levels, I will respec my Soldier, Scout, and Captain for speed builds.
My move points has reached as high as 13 with combinations of the following: +1 MP: Twitch Kit or Swift-Kit +3 MP: Pressing Need (Captain) +2 MP: Rallying Charge (Soldier) +1 MP: Warrior's Wrath (self buff Captain) +2 MP: Reactor Jolt (available on Dread Falcon level) +5 MP: Overdrive (self buff Scout)
Per the library entry, 13 is the max MP. After 10MP, it takes +2 MP buffs to generate +1 MP. If this rule weren't in place, my Scout could have 19 MP. Now that would be something to see -- she'd probably die from heat in two turns
Rallying Charge is also helpful when rescuing the scientists. They only have 4 MP, so respec'ing Rallying Charge and Tactics is a good way to get them all out quickly.