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Post by jknut on Nov 4, 2015 11:30:12 GMT -5
On some levels, the Templars need to move long distances. On these levels, I will respec my Soldier, Scout, and Captain for speed builds. My move points has reached as high as 13 with combinations of the following: +1 MP: Twitch Kit or Swift-Kit +3 MP: Pressing Need (Captain) +2 MP: Rallying Charge (Soldier) +1 MP: Warrior's Wrath (self buff Captain) +2 MP: Reactor Jolt (available on Dread Falcon level) +5 MP: Overdrive (self buff Scout) Per the library entry, 13 is the max MP. After 10MP, it takes +2 MP buffs to generate +1 MP. If this rule weren't in place, my Scout could have 19 MP. Now that would be something to see -- she'd probably die from heat in two turns Rallying Charge is also helpful when rescuing the scientists. They only have 4 MP, so respec'ing Rallying Charge and Tactics is a good way to get them all out quickly.
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Post by CdrPlatypus on Nov 4, 2015 18:46:58 GMT -5
My tip. Level up willpower.
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Post by ntsheep on Nov 4, 2015 19:41:22 GMT -5
Consume a very large amount of Spice, Crystal Pepsi, and small hot dogs. That'll give you the Speed Runs P.S. don't for get the TP
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