|
Post by jknut on Nov 4, 2015 12:05:09 GMT -5
What is the calculation for HP loss from heat damage? I didn't see it in the library. Is there a max heat when the suit will explode? What happens when your Scout uses 13MP many turns in a row:
|
|
|
Post by Cory Trese on Nov 4, 2015 12:24:55 GMT -5
No, the suit will not explode. I would like to drop MP to 0 when you cross 200 Heat, however, I never got time or money to finish that feature before the release.
At some point we'll try to get the heat calculation added to the library, pretty low priority because it's very complex and the normal buying-player hasn't been asking about it as much as they've been asking about other higher priority stuff.
|
|
|
Post by fallen on Nov 9, 2015 19:13:01 GMT -5
Added this to our to-do list.
|
|
|
Post by ntsheep on Nov 9, 2015 19:35:51 GMT -5
Mechwarrior 2 had a function that once you overheated enough, your mech would automatically shutdown until you cooled off. You could also shut down manually to avoid detection by the enemy and hide basically. I think reaching a certain heat level like 300 would be where the suit shutting down and you losing a turn or two till it cooled off might be neat game mechanic. Having a high Willpower helps though and the fact that certain Talents can't be used while overheated seems to be a good balance at the moment.
|
|
|
Post by Cory Trese on Nov 9, 2015 21:02:38 GMT -5
Mechwarrior 2 had a function that once you overheated enough, your mech would automatically shutdown until you cooled off. You could also shut down manually to avoid detection by the enemy and hide basically. I think reaching a certain heat level like 300 would be where the suit shutting down and you losing a turn or two till it cooled off might be neat game mechanic. Having a high Willpower helps though and the fact that certain Talents can't be used while overheated seems to be a good balance at the moment. I agree. I was advocating for shutdown to occur at 256 Heat.
|
|
|
Post by algesan on Nov 10, 2015 8:16:43 GMT -5
Mechwarrior 2 had a function that once you overheated enough, your mech would automatically shutdown until you cooled off. You could also shut down manually to avoid detection by the enemy and hide basically. I think reaching a certain heat level like 300 would be where the suit shutting down and you losing a turn or two till it cooled off might be neat game mechanic. Having a high Willpower helps though and the fact that certain Talents can't be used while overheated seems to be a good balance at the moment. There was a mech game ages ago where you designed your own mechs (BattleTech, IIRC) and part of the design was adding heat sinks to allow higher heat levels on certain mechs. Heh, maybe we should save suit designs (with slot, weight and heat gain issues) for Templar X down the road a bit.
|
|
|
Post by fallen on Nov 10, 2015 9:41:13 GMT -5
Mechwarrior 2 had a function that once you overheated enough, your mech would automatically shutdown until you cooled off. You could also shut down manually to avoid detection by the enemy and hide basically. I think reaching a certain heat level like 300 would be where the suit shutting down and you losing a turn or two till it cooled off might be neat game mechanic. Having a high Willpower helps though and the fact that certain Talents can't be used while overheated seems to be a good balance at the moment. There was a mech game ages ago where you designed your own mechs (BattleTech, IIRC) and part of the design was adding heat sinks to allow higher heat levels on certain mechs. Heh, maybe we should save suit designs (with slot, weight and heat gain issues) for Templar X down the road a bit. See War Gear design?
|
|
|
Post by algesan on Nov 12, 2015 2:24:24 GMT -5
There was a mech game ages ago where you designed your own mechs (BattleTech, IIRC) and part of the design was adding heat sinks to allow higher heat levels on certain mechs. Heh, maybe we should save suit designs (with slot, weight and heat gain issues) for Templar X down the road a bit. See War Gear design? Look up Battletech mech design. Bit different since they are larger, but just another way of doing it. This game is kinda similar with gear choices using different slots, but the focus in Battletech is more on heat management. It. Is built in here some by having the heat cost of talents rule, which means all weapons have the same heat cost when high end weapons probably really have higher heat, but part of the hidden design would be greater heat dissipation.
|
|
|
Post by Cory Trese on Nov 12, 2015 2:32:17 GMT -5
Oh yeah, we played a lot of Battletech. Workbooks of mech designs filled up many times.
Battleforce is focused on delivering the precision of an RPG, not a robot simulator =)
|
|
|
Post by wascalwywabbit on Nov 12, 2015 3:16:56 GMT -5
Oh yeah, we played a lot of Battletech. Workbooks of mech designs filled up many times. Battleforce is focused on delivering the precision of an RPG, not a robot simulator =) Still, never hurts to learn from other great games. A couple shades in the soft shadow of what came before is already in your work.
|
|
|
Post by Cory Trese on Nov 12, 2015 10:46:10 GMT -5
Oh yeah, we played a lot of Battletech. Workbooks of mech designs filled up many times. Battleforce is focused on delivering the precision of an RPG, not a robot simulator =) Still, never hurts to learn from other great games. A couple shades in the soft shadow of what came before is already in your work. Yeah, have definitely learned a lot from the history of games. We've played a lot of Battletech. The balancing act is to take inspiration from these titles rather than mechanics and rules. Does that make sense?
|
|
|
Post by wascalwywabbit on Nov 12, 2015 14:17:14 GMT -5
|
|
|
Post by xdesperado on Nov 12, 2015 18:20:46 GMT -5
This thread made me think of the novel "Armor" by John Steakly (a must read for sci-fi lovers in my opinion). The soldiers power armor could be set to overload creating a tactical nuke explosion in effect.
Just think how your squad is faced by an overwhelming swarm of Xeno but needs another turn to complete the mission. Your soldier who's been on OW and is badly overheated decides to make the ultimate sacrifice and runs into the heart of the Xeno swarm then overload their Leviathan creating a double strength Napalm Charge 10 effect.
Obviously you lose the Veteran soldier but they met a heroic end and saved the rest of the squad to complete the mission.
|
|