|
Post by fallen on Nov 10, 2015 12:01:20 GMT -5
This update turns the spotlight back on the UI and delivers on a hotly requested feature -- move path highlighting. Your first click will now highlight the path your Templar will take, and the second will confirm (as usual). Both convenience of seeing exactly how far you can make it and how you will get there in one. Hydras are known for lighting up the battlefield, and now they can get the achievements for multi-kill as they deserve. We've added a package of balancing changes as well, improving duration of Indomitable Defense, fixing maps that were spawning Berserks as default before Swap, and improving the XP granted if you skip through the tutorial to reflect your game's difficulty. If you love updates, new features and content -- please leave a review to help spread the word about Templar Battleforce! v1.1.31 - 11/6/2015 - Movement path traced on first click, second click confirms - Remixed some music tracks - Multi-Kill Achievements with Napalm Charge - Higher Difficulty "Skip Tutorial" Grants XP Bonus - Removed Required Berserker Spawns from Maps - Fixed Mid-Level Saving of TP Credits & TP Upgrades - Increased Duration on Indomitable Defense to 4 Turns - Fixed Reported Crashes and Bugs On Steam for PC, Mac and LinuxTemplar BattleforceOn Google PlayTemplar BattleforceOn iTunesTemplar Battleforce
|
|
|
Post by fallen on Nov 10, 2015 12:01:29 GMT -5
Live on steam!
|
|
|
Post by ntsheep on Nov 10, 2015 13:06:50 GMT -5
No fair fallen, just because I said I'm getting better you go and make my work even harder by releasing an update
|
|
|
Post by xdesperado on Nov 10, 2015 14:55:19 GMT -5
The updates look great and no more careful plotting of how many squares to a desired location just to have your Templar head off in a random direction due to a percieved obstacle lol.
|
|
|
Post by tenbsmith on Nov 10, 2015 15:01:30 GMT -5
I look forward to the path traced feature, very nice!
|
|
|
Post by CdrPlatypus on Nov 11, 2015 6:22:18 GMT -5
The path trace is nice. I've found it useful for seeing when I need to micromanage a Templar so it doesn't walk through fire.
|
|
|
Post by Cory Trese on Nov 11, 2015 10:11:52 GMT -5
The path trace is nice. I've found it useful for seeing when I need to micromanage a Templar so it doesn't walk through fire. Definitely useful across the entire scope of Templar tactics. Glad we were able to get it completed!
|
|