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Post by xdesperado on Nov 10, 2015 20:02:54 GMT -5
So hadn't really looked at this closely before (my mistake) just saw it was a Relic Needler for Scouts at end of chain.
Sorry but for an end chain Relic with all the RP costs involved getting to it and the 125RP to buy it's way underwhelming.
Lets look at stats: Rubicon Needler (Relic) 5 level 2AP to attack, using Quickness + Gunnery +7 Accuracy at 6 range 32 - 42 Dmg with 10% Pen; +56 Bio-Poison Dmg
Compare with Needle Cannon stats from Stealth Operative 2 Needle Cannon 5 Level 2 AP to attack, using Quickness + Gunnery +5 Accuracy at up to 7 Range 52 - 62 Dmg with 10% Pen; +38 Bio-Poison Dmg
So for all those RP I get slightly improved Accuracy and 18 extra Bio-Dmg at the cost of range and initial hit Dmg.
Would really like to see this Relic beefed up to at least match the base Damage and range of the Needle Cannon with the added accuracy and Bio-Dmg.
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Post by fallen on Nov 10, 2015 20:09:49 GMT -5
Thanks for the feedback! Made some minor changes (+10 base Dmg, +10 Pen)
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Post by johndramey on Nov 12, 2015 19:52:50 GMT -5
fallen, does that +10 hit both the min and max? If so, I'm going to make a beeline for that baby! I'll admit I wasn't a huge fan of the needlers when the game first came out, but now that I've tailored my scouts for their use I absolutely love 'em!
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Post by xdesperado on Nov 12, 2015 20:17:43 GMT -5
fallen, does that +10 hit both the min and max? If so, I'm going to make a beeline for that baby! I'll admit I wasn't a huge fan of the needlers when the game first came out, but now that I've tailored my scouts for their use I absolutely love 'em! Needlers Rock, Scouts with Crippling Fire and needlers thin the herd, give the Captain a needler pistol and get the Roavin MK9 (Relic) for your top Soldier and even tough enemies just wither away under all that DoT. Note the Bio-Dmg from 1 Scout, the Soldier and the Captain all stacks so with top weapons an enemy will take over 100 Bio-Dmg per turn. If they are slowed by Crippling Fire they'll never live long enough to get within range to hurt you.
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Post by fallen on Nov 12, 2015 21:16:02 GMT -5
fallen, does that +10 hit both the min and max? If so, I'm going to make a beeline for that baby! I'll admit I wasn't a huge fan of the needlers when the game first came out, but now that I've tailored my scouts for their use I absolutely love 'em! Needlers are killer. Don't ignore the sniper rifle tho That is a +10 base Dmg only. All weapon classes have a consistent damage dice, so we are not changing that.
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Post by xdesperado on Nov 12, 2015 21:30:04 GMT -5
That is a +10 base Dmg only. All weapon classes have a consistent damage dice, so we are not changing that. So the Rubicon Needler will do 42-52 base Dmg with 20% Pen when it's updated correct? Also any chance of range going to 7 to match majority of other Scout weapons? If it needs it to keep it in line with the updated stats raising level from 5 to 7 or 9 or whatever probably wouldn't be an issue for most people as it is a fairly late game acquisition even if you headed straight for it.
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Post by fallen on Nov 12, 2015 21:55:44 GMT -5
So the Rubicon Needler will do 42-52 base Dmg with 20% Pen when it's updated correct? Also any chance of range going to 7 to match majority of other Scout weapons? If it needs it to keep it in line with the updated stats raising level from 5 to 7 or 9 or whatever probably wouldn't be an issue for most people as it is a fairly late game acquisition even if you headed straight for it. Yep, stats are right. Not looking at a range increase atm.
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