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Post by Cory Trese on Nov 20, 2015 12:13:43 GMT -5
The calculation is about moves made, not MP remaining.
Moving 0 triggers the largest heat dissipation.
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Post by bowuserthing on Nov 20, 2015 23:11:36 GMT -5
fallen, so base mp is removed before buff mp?
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Post by CdrPlatypus on Nov 20, 2015 23:25:28 GMT -5
Cory Trese, fallen How does the heat dissipation rule apply to heavy armor with a mp penalty?
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Post by fallen on Nov 20, 2015 23:38:25 GMT -5
fallen, so base mp is removed before buff mp? Your Heat dissipation is equal to 6 - MP spent. The calculation is based on MP spent not on remaining MP.
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Post by fallen on Nov 20, 2015 23:39:35 GMT -5
Cory Trese, fallen How does the heat dissipation rule apply to heavy armor with a mp penalty? In the next update, you'll get a bonus Heat reduction for any -MP (buff, armor, gear). For every -MP point you have, you will dissipate as if it was part of your 6, but not spent.
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Post by xdesperado on Nov 21, 2015 1:02:25 GMT -5
Cory Trese, fallen How does the heat dissipation rule apply to heavy armor with a mp penalty? In the next update, you'll get a bonus Heat reduction for any -MP (buff, armor, gear). For every -MP point you have, you will dissipate as if it was part of your 6, but not spent. So my Hydra puts on Vigilant Plating (-2MP) and adds Titan Sheathe (-2MP) and always cools as if they have 4 unspent MP? I can add a Boosted Reactor for the +1 MP and buff them with Rallying Charge and Pressing need to bring their MP back up...isn't this the sort of thing you were trying to avoid when you took buffed MP out of the cooling equation? Just playing devils advocate here, probably the pain meds talking
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Post by fallen on Nov 21, 2015 10:16:05 GMT -5
xdesperado - we were trying to avoid Templars like scouts who get 13 MP to be the fastest Heat reducers. So, 6 is the max. If you have -MP, you basically can still get 6. So, in your example you've built a Templar with 2 MP. If this Templar does not move, Heat reduce as if 6. If the Templar moves, the lowest Heat reduce you can get is 4. This makes slow moving Templars far better at Heat reduction. If you add a +X MP gear/buffs, then yes, you can undo the benefits of slow moving and return to acting like a normal Templar (base, 6). This is the kind of Heat complexity we designed the game to support.
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Post by Cory Trese on Nov 21, 2015 12:42:22 GMT -5
This entire discussion should be about DISTANCE MOVED + AP SPENT, not MP spent or 6 or whatever.
Unspent MP is not really the factor that determines cooling rate.
If you MOVE less than your MP penalty, you'll have maximum cooling -- ie, 0 distance moved.
Distance moved between 0 and 5 provide Heat dissipation penalties.
If you move 4 and have a -2 MP item, you dissipate heat as if you have moved 2.
If you move 2 and have a -2 MP item, you dissipate heat as if you moved 0.
If you move 5 and have a +3 MP item, you dissipate heat as if you moved 5.
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