|
Post by riverjack on Nov 22, 2015 20:09:21 GMT -5
if your team is next to the doors (same as gholla waves) and you wipe the fight gets bugged and the doors open. please fix this.. remove the proximity sensor or what ever is triggering this.
in the first tower of CoD, east side, the fight in the first room of the tower.
|
|
|
Post by fallen on Nov 22, 2015 21:24:49 GMT -5
if your team is next to the doors (same as gholla waves) and you wipe the fight gets bugged and the doors open. please fix this.. remove the proximity sensor or what ever is triggering this. in the first tower of CoD, east side, the fight in the first room of the tower. Sorry, I don't understand the report. What is "you wipe the fight"? Does that mean you win? What happens to the doors and how are they bugged? What is the final state? What can I fix? Not enough details to help, but I really want to !!
|
|
|
Post by riverjack on Nov 22, 2015 22:25:19 GMT -5
if your team is next to the doors (same as gholla waves) and you wipe the fight gets bugged and the doors open. please fix this.. remove the proximity sensor or what ever is triggering this. in the first tower of CoD, east side, the fight in the first room of the tower. Sorry, I don't understand the report. What is "you wipe the fight"? Does that mean you win? What happens to the doors and how are they bugged? What is the final state? What can I fix? Not enough details to help, but I really want to !! wipe means player died. so if in first tower room and you park up against the back wall (same as in gholla outlook waves) you get spammed with 'monsters too close!'... now everything seems to go fine unless you die and then retry turn. when that happens the fight over dialogue kicks in and all the doors open up the red chest turned blue. i still got the xp for the wraith (400 about right? im all level 35-36) this is second time this has happened (it does it at gholla outlook of u back up to the town gates). so i am guessing theres a proximity sensor on the floor like when u spawn monsters that isnt working properly... maybe make em clicks instead of approaches? i dunno. hope that was better explained
|
|
|
Post by fallen on Nov 23, 2015 8:39:49 GMT -5
riverjack - after you retry turn, you are still seeing the monsters there to fight?
|
|
|
Post by riverjack on Nov 23, 2015 21:34:46 GMT -5
ya the fight was still going.
i have the grrr cause at gholla outlook the game ended the boss fight and put me into the city. i play a lot but here and there, initiate combat and close app for later. in gholla it broke the fight and i lost xp.
should look into another way to trigger 'the next stage of the fight' or however you want to say it.
i am pretty sure if you are in the middle of the tower fight, nudged up against the doors... mid fight, phone call... ex girlfriend comes over for some you know what... church people at the front door... come back to the fight later it will behave the same way. to door proximity sensors are kinda flawed. dunno how ya go about it a diff way but moving forward to next games, consider a different mechanism.
and when the red chest went blue mid fight i opened to crap. tome of sustainment and some pots. grrr... no epic 1h spear...
keep up the good work guys, doing way better than bitch ass supercell and their 2-5 million dollars a day!
mmo please. mmo please... mmo please!!!
|
|
|
Post by fallen on Nov 24, 2015 14:59:27 GMT -5
riverjack - I believe the issue is that the story event triggers are set to fire in the case of a "time of peace." Which, should only happen in these cases if the battle is finished. However, when you're loading back in, there must be a moment where the game thinks there are no monsters on the field (i.e. peace) and triggers the story event before the monsters load ... or something like that. Thanks for the extra details, they will help resolve this one hopefully -- #HOS-3216. Sorry you've been hitting so many bugs
|
|
|
Post by fallen on May 16, 2016 17:42:28 GMT -5
This long-standing issue has now been fixed. Sorry it took half a year!
|
|