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Post by chesspupil on Dec 14, 2015 20:38:42 GMT -5
The additional cost pays for overtime
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Post by Intermittent on Dec 16, 2015 14:55:43 GMT -5
A established colony will have factories and pop to support quicker build times. (Infrastructure and planet/star system logistics will be established over time). A new colony will not have these in place and will be building from scratch and the only close build support will be.... Starting star port (tech/build choice). Faction expertise (cp bonuses). Subsidy (30%).
When I first start playing ST 4x I got an initial knee jerk reaction over the subsidy amount (as in double pay for 30% and not 50%), but now see this as more realistic in general.
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Post by En1gma on Dec 16, 2015 15:27:03 GMT -5
Keep in mind also that any of the Hab units are meant to hold, what, a full BILLION people? Each point of population is roughly a BILLION refugees, we aren't talking a few hundred thousand here... To be able to build such a structure is in itself a feat of engineering, and requires a gargantuan amount of manpower and resources.
Everything built on a system is an enormous entity in and of itself. If something takes up an entire Quality Point, in an entire star system, then I'm sure it is being done to the best of each factions' ability with the resources they have.
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Post by bookworm21 on Dec 20, 2015 3:54:41 GMT -5
Also, thinking of planning such a project, the individual sub tasks cannot be run in parallel.
No matter how much money is thrown at a project, you can't build walls, add roof, furnish interior, add infrastructure etc before securing foundations. This means that there is a hard limit on the minimum time for the project.
The critical path through the construction process is what's being used by a 'subsidise' order, with the extra workers being able to complete all the stuff outside of that.
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