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Post by tenbsmith on Dec 12, 2015 13:41:44 GMT -5
The range indicator for Overwatch and Burst Fire is the same--5 tiles. When you place the center of the Overwatch template at the edge of the range, the template extends one tile further. Does this give you an effective range of 6 tiles?
The library says, "If an enemy tries to move into any tile covered by the template, the Templar opens fire before the move occurs. A target hit by an Overwatch attack may stop moving..." Does this extend the effective range one more tile? I seem to recall seeing xeno get hit and stop just outside the Overwatch template--does that happen.
BTW, I'm back to Battleforce after a brief dalliance with Rebuild 3 and a bit of Pixel Dungeon. Battleforce is a great game.
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Post by Brutus Aurelius on Dec 12, 2015 13:55:34 GMT -5
Yes, it has an effective range of 6.
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Post by fallen on Dec 12, 2015 15:05:55 GMT -5
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Post by tenbsmith on Dec 12, 2015 15:29:48 GMT -5
Nice video. It indicates that range is not a factor in Overwatch. If I combine that with the Overwatch attack occuring before the xeno enters the Overwatch tile, then it suggests the effective range is 7. The template extends 1 tile past the range of 5, brings us to 6. A xeno entering the template from the side furthest from the Templar brings us to 7. The following tidbit is in the video, but not the library entry: --When two Templars overlap Overwatch templates, each tile is only owned by one of the two. So, you want to minimize or completely avoid overlapping Overwatch templates....
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TeeWee
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Post by TeeWee on Dec 13, 2015 4:44:52 GMT -5
The following tidbit is in the video, but not the library entry: --When two Templars overlap Overwatch templates, each tile is only owned by one of the two. So, you want to minimize or completely avoid overlapping Overwatch templates.... Yikes! I've had two soldiers on overwatch covering the same way on a heavy approach. But not efficient at all then...
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Post by tenbsmith on Dec 13, 2015 9:28:08 GMT -5
ha ha, me too. I've done this a couple of times too. fallen, it might be nice to add something to the library entry on Overwatch about overlapping overwatch templates.
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Post by fallen on Dec 13, 2015 13:31:57 GMT -5
Added to the library!
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Post by algesan on Dec 13, 2015 16:46:30 GMT -5
Ugh, I'd figured that it was a way to stop the xenos clearing by passing thru trick. Templar A takes one shot then Templar B takes the next. Have to check library to see if it explains why sometimes the OW shoots everything in sight and another turn lets one run right thru 3 squares to start beating on someone.
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Post by tenbsmith on Dec 13, 2015 17:54:43 GMT -5
I can think of two reasons a Xeno might run through Overwatch untouched. 1) The Xeno gets hit, but keeps coming anyhow. 2) The Templar misses some or all his attack rolls. 3) One or more Xenos clear a path for another Xeno (this is described in the library).
Edit: Make that three reasons. Nobody expects the Spanish Inquisition!
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Post by fallen on Dec 13, 2015 18:17:00 GMT -5
Library is updated for next release.
Check the full OW guide on Steam for other text pointers.
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Post by algesan on Dec 14, 2015 0:39:31 GMT -5
I can think of two reasons a Xeno might run through Overwatch untouched. 1) The Xeno gets hit, but keeps coming anyhow. 2) The Templar misses some or all his attack rolls. 3) One or more Xenos clear a path for another Xeno (this is described in the library). Edit: Make that three reasons. Nobody expects the Spanish Inquisition! No shooting animation or sound to accompany a miss, which I see often enough on Ironman. First xeno through sometimes. I'll check the guide fallen mentioned.
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Post by Cory Trese on Dec 14, 2015 9:23:36 GMT -5
I can think of two reasons a Xeno might run through Overwatch untouched. 1) The Xeno gets hit, but keeps coming anyhow. 2) The Templar misses some or all his attack rolls. 3) One or more Xenos clear a path for another Xeno (this is described in the library). Edit: Make that three reasons. Nobody expects the Spanish Inquisition! No shooting animation or sound to accompany a miss, which I see often enough on Ironman. First xeno through sometimes. I'll check the guide fallen mentioned. I have no idea what you mean by this.
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Post by algesan on Dec 15, 2015 12:13:27 GMT -5
No shooting animation or sound to accompany a miss, which I see often enough on Ironman. First xeno through sometimes. I'll check the guide fallen mentioned. I have no idea what you mean by this. When a xeno tries to enter an OW square targeted by a Templar the xeno pauses and I see & hear the shot, but no damage is shown, so I assume a miss. Sometimes the first xeno thru the OW are walks straight in without the Templar showing any shot animation, at least on Ironman. I'm guessing there is a formula for the various dice rolls starting with does the Templar on OW take the shot. I'm just curious about the mechanics.
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Post by Brutus Aurelius on Dec 15, 2015 12:23:26 GMT -5
I have no idea what you mean by this. When a xeno tries to enter an OW square targeted by a Templar the xeno pauses and I see & hear the shot, but no damage is shown, so I assume a miss. Sometimes the first xeno thru the OW are walks straight in without the Templar showing any shot animation, at least on Ironman. I'm guessing there is a formula for the various dice rolls starting with does the Templar on OW take the shot. I'm just curious about the mechanics. The Alien miss animation will play on a missed shot. If your Templar does not fire on an OW square, it means an alien already was fired on in that square.
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Post by Cory Trese on Dec 15, 2015 12:29:08 GMT -5
I have no idea what you mean by this. When a xeno tries to enter an OW square targeted by a Templar the xeno pauses and I see & hear the shot, but no damage is shown, so I assume a miss. Sometimes the first xeno thru the OW are walks straight in without the Templar showing any shot animation, at least on Ironman. I'm guessing there is a formula for the various dice rolls starting with does the Templar on OW take the shot. I'm just curious about the mechanics. There is no dice rolls for determining if a Templar takes a shot. If that tile is under OW, the Templar takes a shot. They might miss. If the tile is cleared of OW, then the Xeno just moves and not attack is made. That's 100% the full explanation of the rules.
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