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Post by chesspupil on Dec 12, 2015 22:09:24 GMT -5
I have a home that is groaning too fast... could I create settlers to go to a planet with tons of extra homes?
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Post by Cory Trese on Dec 13, 2015 11:03:21 GMT -5
Nope. Factions won't allow you forcibly resettling their population using your military ships.
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giddion
Hero
[ * ]
Everything is always relative!
Posts: 203
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Post by giddion on Dec 23, 2015 15:34:05 GMT -5
What if it is the same faction and volunteers only?
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Post by tenbsmith on Dec 27, 2015 12:53:53 GMT -5
This idea has come up before. As i recall, the TB's indicated that a ship solution was not going to happen for some combination of lore and programming. The TB's have mentioned the possibility of a solution that uses the Politics system and some sort of treaty or agreement between factions. Maybe a treaty to push low morale/quality systems to become independent?
Unexpected, uncontrollable population growth is one thing that sets ST4X apart from other 4X games. At first i found it frustrating, but now I view it as one of the unique challenges. The fastest growing system in my latest game had only 7 Quality. Tor most of the early game morale on this system was low and income was negative--the system was costing me money at a time when money was very tight. But, I kept with it, and eventually turned it around. That was rewarding.
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Post by Cory Trese on Dec 28, 2015 18:17:30 GMT -5
It is one of the core mechanics of ST 4X.
The most likely solution will be giving the player a way to convert a Planet to Independent, which will halt refugee Population growth.
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Post by baxterr on Feb 29, 2016 6:29:03 GMT -5
It is one of the core mechanics of ST 4X. The most likely solution will be giving the player a way to convert a Planet to Independent, which will halt refugee Population growth. Turn colonies to independent at will? That would be freaking awesome! It could come with a penalty though. Turning a Cadar world into independent with politics? Other Cadar worlds will loose morale because you basically "sold them off" or something similar.
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Post by Cory Trese on Feb 29, 2016 14:26:45 GMT -5
It is one of the core mechanics of ST 4X. The most likely solution will be giving the player a way to convert a Planet to Independent, which will halt refugee Population growth. Turn colonies to independent at will? That would be freaking awesome! It could come with a penalty though. Turning a Cadar world into independent with politics? Other Cadar worlds will loose morale because you basically "sold them off" or something similar. Right. In months of working on it, I haven't been able to get the balance right. Part of them problem is that this idea came well after the balancing graph was solved. Wedging this new concept into the equation isn't easy, and thus far I haven't found a solution.
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Post by Brutus Aurelius on Feb 29, 2016 17:43:17 GMT -5
Perhaps on top of the Morale costs, have it cost a lot of EP and Credits. This would represent the fact that it would take a lot of political pressure and a lot of money greasing the gears to get the Factions to relinquish a planet.
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Post by Cory Trese on Mar 1, 2016 10:50:12 GMT -5
Perhaps on top of the Morale costs, have it cost a lot of EP and Credits. This would represent the fact that it would take a lot of political pressure and a lot of money greasing the gears to get the Factions to relinquish a planet. I agree -- the cost will be quantified in Morale, EP and Credits. =)
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Post by CdrPlatypus on Mar 1, 2016 21:45:08 GMT -5
Cory Trese how about a friendly fire option? Make sure there are no heretics on the colony ;p
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Post by Brutus Aurelius on Mar 1, 2016 22:59:52 GMT -5
Cory Trese how about a friendly fire option? Make sure there are no heretics on the colony ;p
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Post by ntsheep on Mar 1, 2016 23:07:56 GMT -5
Not sure WTF I just watched but I'm
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Vraesrial
Exemplar
The absolute God of Hyperdeath, an outlander, and the bad pun king.
Posts: 278
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Post by Vraesrial on Mar 2, 2016 8:31:17 GMT -5
I agree...talking...space sheep...thing.......I'm going to lay off the spice for a bit.
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