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Post by mushroom on Dec 15, 2015 17:28:57 GMT -5
I just started playing this game - and it's spectacular - so I'm not 100% that this is a bug. Plus it really helps my scouts.
But anyways, the -mp from critical strike seems to keep adding every turn. I was playing one of the galatia (?) missions (early planet side with the hydra), and had these hunters wonderfully mired in the mud with 1mp. This is with one point in the talent. Wow, that stacks well with bio poison.
Feel free to tell me it's as intended, and I well be guilt free!
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Post by fallen on Dec 15, 2015 17:30:54 GMT -5
mushroom - it doesn't sound right. Level 1 imparts a -2 MP. A basic hunter has 5 MP. Can you describe what is happening more, or share some screenshots? Steam screenshots also count.
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Post by mushroom on Dec 15, 2015 17:45:12 GMT -5
It works normally on the round applied, drops the xeno down to either 3 or 4 move depending on where it started. The following round it loses another 2 move. This is repeatable, and all from just one shot with a sniper rifle. I'll get some screenshots when I'm back at it...
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Post by fallen on Dec 15, 2015 18:51:23 GMT -5
mushroom - ok, please provide some screenshots, device info and OS version. Also, version of the app. I hope you'll leave a review!
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Post by mushroom on Dec 19, 2015 16:56:54 GMT -5
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Post by fallen on Dec 20, 2015 15:47:07 GMT -5
I have added this to our roadmap and linked the thread to see if we can reproduce.
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Post by Intermittent on Dec 20, 2015 16:18:55 GMT -5
This sounds familiar, I've had a situation where I've used cs and movement been displayed as 1, only for the xeno to move its proper reduction on its turn. Android/Google, atmo reentry. Not sure if this has happened more then once, does xeno mp get reduced due to dmg taken in general?
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Post by mushroom on Dec 21, 2015 15:23:29 GMT -5
It does display as 1 on the third round... and then expires at the beginning of the xeno turn and you get crunched.
It would be nice if buffs/debuffs all expire at the beginning of the players turn instead.
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Post by Cory Trese on Dec 28, 2015 17:56:52 GMT -5
It does display as 1 on the third round... and then expires at the beginning of the xeno turn and you get crunched. It would be nice if buffs/debuffs all expire at the beginning of the players turn instead. That wouldn't be in line with game's balance, and we did experiment with that during the alpha. I suspect that you've got some type of device specific display bug with the way the debuff is being displayed. We'll track it down and try to get it fixed for you
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Post by Cory Trese on Jan 9, 2016 14:08:16 GMT -5
Tracked it down. It was a display bug, and we've fixed it.
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