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Post by grävling on Oct 22, 2011 17:43:41 GMT -5
I have spent a lot of money there, and so far nothing interesting has happened. It may have made exhaustion happen later than otherwise -- I do not keep track of that, so that I do not know. But, narrative-wise, it is all a wash-out -- no new stories, no new plot elements, just a waste of Y.
Have I missed something, or are these too 'things to be coded later'?
Grävling
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 22, 2011 18:39:29 GMT -5
maybe a morale boost for your team?
'things to be coded later' total random guess/suggestion...
that whole (entertained) toast
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Post by fallen on Oct 24, 2011 13:39:50 GMT -5
Backrooms are still BETA, but will soon be moving into a more prominent place within the game system. They will be a good way to burn time, cause random encounters, meet contacts and runners, etc. Stay tuned.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Oct 24, 2011 21:32:14 GMT -5
So, they become something like Spice Halls? ;D
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Post by LordofSyn on Oct 24, 2011 23:38:59 GMT -5
Backrooms are still BETA, but will soon be moving into a more prominent place within the game system. They will be a good way to burn time, cause random encounters, meet contacts and runners, etc. Stay tuned. +25 move to Incredible Power Level. Breakthrough in playtest brings ease at coding ...
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Post by gravismetallum on Oct 24, 2011 23:54:57 GMT -5
fallen Sounds like the kinda stuff I love in rpg games,can't wait.
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Oct 25, 2011 0:06:16 GMT -5
Backrooms are still BETA, but will soon be moving into a more prominent place within the game system. They will be a good way to burn time, cause random encounters, meet contacts and runners, etc. Stay tuned. they just keep phreaking me out!!! *freaking (oopse)
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