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Post by pendell on Jan 7, 2016 18:59:49 GMT -5
On the western side of the map, there are two relays separated by a double wall. Powered up the relay to the south of the wall and directed power north to the relay on the other side of the double wall. Walked around the walls. When I got there, got the messsage "there is no power in the node" despite the clearly lit conduit linking the two.
Eventually wound up going back south of the double wall, rerouting the power form the southern terminal to the center, then the center north, then the next terminal west, back to the original northern terminal. Now that power is arriving from the east rather than from the south , the relay is recognized as powered and I can now direct power north, thus finishing the mission.
If it is part of the level design that it not be possible to divert power through the double walls some text message -- or better yet, no conduit connecting the points -- would be advisable.
Respectfully,
Brian P.
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Post by ntsheep on Jan 7, 2016 19:10:47 GMT -5
You should have the line blowing up and catching fire from the way you routed it the first time. What you did is the correct way to route it in the end. You have to use a Zig-zag pattern for the power.
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AA
Templar
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Posts: 1,382
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Post by AA on Jan 7, 2016 19:37:28 GMT -5
Yeah happened to me too
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Post by fallen on Jan 7, 2016 21:39:08 GMT -5
On the western side of the map, there are two relays separated by a double wall. Powered up the relay to the south of the wall and directed power north to the relay on the other side of the double wall. Walked around the walls. When I got there, got the messsage "there is no power in the node" despite the clearly lit conduit linking the two. This is expected, because when your reached the power node on the southern side of the double wall, it exploded, correct?
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AA
Templar
Torps away!
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Post by AA on Jan 7, 2016 21:55:37 GMT -5
Nope
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Post by fallen on Jan 7, 2016 21:56:43 GMT -5
Can you better explain the node connections you are making? I am not sure I can do more with the details given.
Screenshots would be amazing.
Or, we could talk about the power nodes in a grid, where 0,0 is the far SW. And 1, 0 is the starting node.
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AA
Templar
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Post by AA on Jan 7, 2016 21:58:05 GMT -5
Left from the first node then straight up
Edit- I'll see if i can recreate it myself to see if it happens again
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Post by pendell on Jan 8, 2016 8:28:06 GMT -5
Fallen, the node is NOT exploding. In fact, it works just fine when the connection is routed in from somewhere else. It's just not powered when I connect it form the south.
Here is the full transcript from starting point.
Starting node - North one (explodes). Back to start. Travel west. Node connects. Travel north . Node connects. Travel north (across double wall) node (call this PROBLEMCHILD) connects. go around the double wall to reach the newly connected node . No power, despite a clearly lit power line from the south which should result in either an explosion OR a connection. It did neither.
Back around the double wall to the last node. Route power east. Success. Go to middle node (above the exploded second middle one, which is south of our current position but north of our starting terminal). Route north. Success. Go north. Route north again to center void capacitor. Explode. Back to previous middle terminal and route west -- to PROBLEMCHILD, which had no power from the south. Now I route power to it from the east instead. Success. Go to PROBLEMCHILD and route power north to western void capacitor. Success. Mission complete.
I'm pretty sure this is not expected behavior. It should have either routed successsfully for all directions OR exploded and been unuseable from all directions. As it was, it refused to accept power from the south (across the double wall) but WOULD take it from the east.
Respectfully,
Brian P.
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AA
Templar
Torps away!
Posts: 1,382
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Post by AA on Jan 8, 2016 10:59:11 GMT -5
1 nodes accept power from certain directions and explode from other directions
2 i did the exact same thing and got the exact same result
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Post by mushroom on Jan 8, 2016 12:20:02 GMT -5
I've seen that for a different node. Power up the node from the south, and when the engineer comes by, it shows the error message (that it is unpowered) and goes dark. Possibly was supposed to explode, not sure.
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Post by fallen on Jan 8, 2016 12:29:24 GMT -5
mushroom - can you give specifics about which different node? pendell - thanks for the clear description of the map. I will see if I can reproduce it. Against my schematic here, that node explodes when you reach it.
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Post by mushroom on Jan 8, 2016 22:04:20 GMT -5
fallen - I wish I could. I think it was the top center one, above the wall, but it's a bit fuzzy. If I run this level again anytime soon, I'll try to reproduce. This one really needs screen shots to explain.
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Post by fallen on Jul 8, 2016 17:52:28 GMT -5
Starting node - North one (explodes). Back to start. Travel west. Node connects. Travel north . Node connects. Travel north (across double wall) node (call this PROBLEMCHILD) connects. go around the double wall to reach the newly connected node . No power, despite a clearly lit power line from the south which should result in either an explosion OR a connection. It did neither. Back around the double wall to the last node. Route power east. Success. Go to middle node (above the exploded second middle one, which is south of our current position but north of our starting terminal). Route north. Success. Go north. Route north again to center void capacitor. Explode. Back to previous middle terminal and route west -- to PROBLEMCHILD, which had no power from the south. Now I route power to it from the east instead. Success. Go to PROBLEMCHILD and route power north to western void capacitor. Success. Mission complete. Ok -- trying to reproduce this today. Played your exact script without any deviation. All nodes blew up as expected (including PROBLEMCHILD) and I beat the mission. When I reached the ndoe across the double wall, it was all boom-boom time. I have fixed a few other minor issues with the relay grid tonight, so perhaps it has been fixed already.
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Post by fallen on Jul 8, 2016 20:43:31 GMT -5
Ok -- I spent another hour with it and found the way to make it happen - fixed!
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