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Post by fallen on Mar 3, 2016 10:43:14 GMT -5
Just finished the new level for the Stratos Orbital campaign yesterday, starting on another.
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Post by beverage on Mar 10, 2016 5:44:33 GMT -5
I like the capture this TP, hold for just a little bit and then rush to the next. Nice sense of urgency combined with TP use limitations. Hmmm, ordinance or reinforcements. Speed or Attrition. I like the missions that accomodate stealthiness alongside your Brute force. Where that good Deep Op Scout is worth their weight in gold (and turns). I like multi path planetside missions where all roads lead to home but each path favours different skills. Eg Send a couple of scouts to the high ground covering the main forces movement before the main force covers them before meeting up again. Wide open spaces that my Hydra can play around in. I like surprise secondary objectives, a little ordinance for your troubles Like alot of people, My faves are the hold at all costs. Not only are they fun but failure is a great way to force different strategies from those that might otherwise always work, unwittingly expanding the non-TB obsessed's appreciation of all the nuance and options. To sum up i guess it's like any other military force in that the turturous comprimise between mobility, protection and firepower is the central theme and each player gets to find their own happy points that vary so massively but are mostly workable. This is the true brilliance of this game so despite my personal preferences a large variety is the way to go.
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Post by Brutus Aurelius on Mar 10, 2016 9:23:03 GMT -5
I love missions like the basement of the Skittering Hive, where there are tight passages where Plasma soldiers really shine. It reminds me of Templar Assault.
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Post by fallen on Mar 10, 2016 11:57:04 GMT -5
Greats posts - there is going to be some of all for everyone in the new Stratos Orbital deployment. Some of the nastiest levels we've ever cooked!
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Post by margrave on Mar 10, 2016 18:46:26 GMT -5
Man I'm on the Narvidian Core and I'm not having an easy time with that mission. I beat the outer hull through prodigious use of prolonged deployment, for 50 SP that really is such a good ordinance to buy. But there are just so many Narvidian's everywhere and they are destroying me, it is nasty.
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Post by fallen on Mar 10, 2016 19:43:24 GMT -5
Man I'm on the Narvidian Core and I'm not having an easy time with that mission. I beat the outer hull through prodigious use of prolonged deployment, for 50 SP that really is such a good ordinance to buy. But there are just so many Narvidian's everywhere and they are destroying me, it is nasty. That is a very challenging level. What is your current strategy?
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Post by margrave on Mar 10, 2016 20:13:21 GMT -5
I'm currently following ntsheep guide on Steam.
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Post by margrave on Mar 10, 2016 20:57:32 GMT -5
Alright I got it down, realized I was overlooking something extremely obvious. The biggest problem I was having was that Radiators were shredding my Templars, after I realized that they did mostly radiation damage I went back and re-equipped everyone with some sort of radiation mitigation and had a much easier time of beating the level.
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Post by ntsheep on Mar 10, 2016 21:37:09 GMT -5
When I first started writing the guide, I was trying to do weapon and gear combos for each level also but there are so many possible ways to do it I felt it was best just to give a basic tip for what to choose. One of the great things about the game is the fact that there are so many ways to tackle a level and beat it, not just one way only. There's been a lot of great updates to the game lately and I thinking of going back soon and playing again to update the guide some. No ETA, but the urge to blast some xeno butts is getting stronger!
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Post by fallen on Mar 10, 2016 21:57:57 GMT -5
Alright I got it down, realized I was overlooking something extremely obvious. The biggest problem I was having was that Radiators were shredding my Templars, after I realized that they did mostly radiation damage I went back and re-equipped everyone with some sort of radiation mitigation and had a much easier time of beating the level. Very nice move! Makes all the difference, right?
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Post by fallen on Mar 10, 2016 21:58:28 GMT -5
When I first started writing the guide, I was trying to do weapon and gear combos for each level also but there are so many possible ways to do it I felt it was best just to give a basic tip for what to choose. One of the great things about the game is the fact that there are so many ways to tackle a level and beat it, not just one way only. There's been a lot of great updates to the game lately and I thinking of going back soon and playing again to update the guide some. No ETA, but the urge to blast some xeno butts is getting stronger! The guide is such a great help to so many players. People talk to me about it all the time on email. Big +1
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Post by ntsheep on Mar 10, 2016 22:06:34 GMT -5
I'm glad people are still finding it useful after all the cool updates to the game itself.
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Post by margrave on Mar 10, 2016 22:16:13 GMT -5
Yeah the main help of the guide is your advice on the Requisition Tree, most times you have no idea what is coming next and you've already blown your Req points on something that will be of no use to you. So besides for you guide being a helpful walk through of the of levels, I feel like the Req advice is super useful for first time players.
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Post by Brutus Aurelius on Mar 12, 2016 15:26:42 GMT -5
I had a cool idea for a campaign extension, if one is going to be done after Stratos Starport. It would be cool to have one where the Templars are ordered to explore a new world that has confirmed Xeno infestation, in order to secure an Ancient Crash Site and the relics within, before orbital bombardment commences to cleanse the infestation.
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Post by Cory Trese on Mar 12, 2016 16:36:23 GMT -5
That does sound fun. The campaign that follows Stratos will use a set of new, massive desert warfare maps I've built. They're going to be awesome sauce.
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