I think I agree with you that this is a cool concept; the idea being to not only retell the "innocent who fights to clear his name and find the real culprit" , which we've seen in
The Fugitive, but it also gives us a chance to explore the seamy side of the Star Traders Universe; spice halls, star trader ships, explorer hideouts. In ST, we can hire Templars as officers aboard ship. Well, now we can see how one such group of templars -- an entire squad, in fact -- found themselves aboard such a ship, traveling the galaxy seeking for the evidence to clear their name, hunted every step at the way by Faction and Xeno alike. Up until now, Captain Astrid (say) has fought her entire life to defend normal humans against Xenos. But now she has faces and names. Experiences not from her Xindu memory, but her own
life and her own experience. Ordinary men and women. Some good, some evil, some of them hard-working , others vile slave traders, but each of them part of the great fellowship of Star Traders --
Names and faces which, by the way, could re-appear in subsequent campaigns. Can you say "character development"?
It also helps us to follow the life of an independent captain. I don't mind if they have the Templar Order still in their court, provided the rest of the factions hate them and desire their destruction. Remember the Independent achievement from ST; every hand is against you, every port closed, so you have to hang out at places like Roavin or Olgavvan Hold or Aro Prime to refuel, re-equip, and repair. And even there, you have to watch your step, because bounty hunters will follow you out of the spice hall and wait for you in orbit; That 132,000 credit bounty driving them to madness.
There's also another element of the motivation for hunting our Templars, one of the seven deadly sins:
Envy. just as humans can be tempted by the lure of forbidden fruit, so they can be consumed with hatred for those who have what they do not. There are those among normal humans who look on the Templars not with gratitude, but with resentment of their great power, their seeming prescience, and their laws. So some among the humans will leap on any pretext to legally
kill a Templar. Like the Jedi order in Star Wars,
You're welcome! You guys have created a cool and engaging universe, and I love it too
. I loved to catalog information and present it for others in a useable, readable form. The equipment guide was also for my own benefit as I navigate the tech tree, and the army guide was to give some idea of the enemies we face in game. I'm glad you liked it!
Part of the reason for drift is generational change; this isn't as much of an issue for Templars because their memory really does stretch that far back; it's not unreasonable that Templars could hold the same beliefs now as they did when Shalun first laid down the law.
Of course, that in itself could be a point of contention with the factions, because THEY don't have Xindu memory and THEY will most definitely drift. I can well imagine a common complaint being that the Templar Order is "one thousand years of tradition unhindered by progress". Imagine how a person with an eleventh century outlook would fit into the modern world. It's not that they're evil,it's that people change, and if the Templars don't they will find themselves increasingly out of step with the factions and find it harder to either relate to or sympathize with them; that's part of what this proposed storyline is intended to act as a counterweight to.
Respectfully,
Brian P.