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Post by elwoodps on Feb 13, 2016 9:53:19 GMT -5
As near as I can tell this is always true, but why? The Mineral count of every Xeno systems that I purge, always ends-up being whatever my Invasion Transports reported that system's Radiation to be during invasion. Here's a couple screenshots that show this, borrowed from my old 12-Ship Invasion Tactics: Spread the Damage and Keep Moving thread. I noticed this a long time ago and kept expecting someone else to comment on it, but I don't think anyone ever has. The closest I can find is this post by resistor back in September: I'm not sure if this is a bug or not, but I purged a Xeno world that oddly had 1 radiation and 0 defence. I then went to colonize it and was saw it had a mineral count 1. It was a blue star on Crazy difficulty. I often use this assumption as a factor when deciding which Faction to assign a system to, before it's even Purged, and it's never let me down.
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Post by Cory Trese on Feb 13, 2016 11:22:28 GMT -5
That's correct, heavily defended Xeno Colonies will potentially yield the highest Mineral concentrations in the game.
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Post by elwoodps on Feb 13, 2016 12:21:41 GMT -5
That's correct, heavily defended Xeno Colonies will potentially yield the highest Mineral concentrations in the game. Thanks but with all due respect, I'm certain that Defense has nothing to do with it. It's all about the Radiation. I've been watching this carefully for 6 months now, and am quite sure about my conclusions on this one. When I go back on the offensive in my current game on The Garden map, I'll post some more Screenshots to show. I'm currently consolidating recent gains, while I research Heavy Transports and reactors. Love those Heavy Invasion Transports.
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Post by Cory Trese on Feb 13, 2016 13:20:17 GMT -5
well defended Xeno worlds == AI colonized the System at a time of high resources.
This will result in high Defense and Radiation scores on the system.
If you build a Colony there later, Radiation will become Minerals.
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