capthawk
Exemplar
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Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on May 5, 2016 6:54:31 GMT -5
Yeah, not sure where I got the idea you could defeat a non allied pirate, just not kill and loot. Good to know, will open up my targets!
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Post by Cory Trese on May 5, 2016 11:52:31 GMT -5
Get good, noobs! <3 Thanks for playing.
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Post by Officer Genious on May 5, 2016 13:48:00 GMT -5
Does salvaging said pirate count against you? And is there an exp diff in blowing the hull vs. Looting and burning?
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capthawk
Exemplar
[ * ]
Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on May 5, 2016 15:05:33 GMT -5
Does salvaging said pirate count against you? And is there an exp diff in blowing the hull vs. Looting and burning? No penalty according to slayernz
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Post by Officer Genious on May 5, 2016 16:25:31 GMT -5
capthawk I can confirm in my brief trial that I killed 2 Rychart pirates (accidentally put large holes in their hull during combat), and salvaged 2 Javat pirates (took out their engines, then salvaged their ship even though they had surrendered). Zero RP impact in each instance. missed this post. Thanks capthawk!
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capthawk
Exemplar
[ * ]
Living and loving ST elite-verse!
Posts: 408
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Post by capthawk on May 5, 2016 20:22:59 GMT -5
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on May 14, 2016 4:02:40 GMT -5
Sorry for the wait, but guess who's back! Your ol'friend! If you allow some advice from another noob...I still don't have experience with elite version, but will be buying it soon. Still, some tips may be useful.
Learn to export your captains well. I don't know if it is possible to export a captain from an older version and then import him into a newer version, but I hope it is possible, since normal play after an update is possible. If it is, then it saves lots of pain with all these difficult (or at least time consuming) achievements. In order to unlock an equipment, you don't need to accomplish the achievement on that certain difficulty, but on greater than or equal to it. Be it a steelsong or whatever, it's always better to have every race like you. I don't know how im/possible it is in elite, but in free it was fairly easy. The advantage of everyone liking you is self explanatory. If you have rank 18+ with every race, you are absolutely immune to embargoes. If you don't, doesn't matter. Huge positive relations are more difficult to harm. If you have positive relations, you can surrender to battleships in case they attack you after blockades or surveillance. The only harm that comes from it is -1 to ship morale. Also, with positive relations you don't get attacked on sight as a villain by the battleships and bounty hunters of the race, saving you the trouble of killing them and losing ranks with allied fractions. Also, having positive relations lets you rebuy treaties quickly.
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Post by violet on May 15, 2016 16:11:20 GMT -5
You're certainly right about the benefits of high rep. There is a downside, however!
Go into the in-game help and take a look at the XP section. You'll notice that peaceful play nets you much less XP! Choosing "ignore" in an encounter yields 0 XP, as does exploring and trading on the exchange. Choosing "acknowledge" or "surrender" yields minimal XP. Combat yields more XP; fighting Independents can yield XP, but less than Faction ships. Flying through red space yields XP, whereas green space doesn't. Participation in Spy Wars (surveillance) and Solar Wars (blockade) are probably the best ways to gain XP quickly.
Why does this matter? The game scales to your level, so it may seem that there's no point in gaining XP quickly. But it also scales with time passed. If your XP per turn is too low, soon you'll be running across enemy captains who far outstrip your abilities. And remember, confrontation with the Xeno becomes more and more likely as time passes, even in green space - that is one enemy you can't surrender to, you have to fight, flee, or die.
Of course, this isn't to say peaceful play is a bad idea. It's just risky - "Death sings to all who stalk the void", as they say, whether you revel in combat or avoid it. It all depends on what your goals are.
IIRC, the free version ships and captains stop scaling around level 23, so XP efficiency doesn't matter too much.
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Post by slayernz on May 16, 2016 4:26:43 GMT -5
Hmmm ... I don't know if you're immune to trade embargoes if you are 18+ rank with every faction. You are still penalized by the faction that you have traded against.
Re free version - yes, your enemy captains are certainly capped at a particular level. However, if you import those captains into Elite, you'll be launched in at the correct level for your difficulty and turn count. That means, you might have spent 10,000 turns with enemies at level 23, but when you import the captain, he will face enemies many many levels higher.
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Post by Cory Trese on May 16, 2016 9:25:17 GMT -5
IIRC, the free version ships and captains stop scaling around level 23, so XP efficiency doesn't matter too much. You're absolutely right about this. One of the reasons ppl say "never take tactical advice from a free player"
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on May 16, 2016 9:58:47 GMT -5
You're certainly right about the benefits of high rep. There is a downside, however! Go into the in-game help and take a look at the XP section. You'll notice that peaceful play nets you much less XP! Choosing "ignore" in an encounter yields 0 XP, as does exploring and trading on the exchange. Choosing "acknowledge" or "surrender" yields minimal XP. Combat yields more XP; fighting Independents can yield XP, but less than Faction ships. Flying through red space yields XP, whereas green space doesn't. Participation in Spy Wars (surveillance) and Solar Wars (blockade) are probably the best ways to gain XP quickly. Why does this matter? The game scales to your level, so it may seem that there's no point in gaining XP quickly. But it also scales with time passed. If your XP per turn is too low, soon you'll be running across enemy captains who far outstrip your abilities. And remember, confrontation with the Xeno becomes more and more likely as time passes, even in green space - that is one enemy you can't surrender to, you have to fight, flee, or die. Of course, this isn't to say peaceful play is a bad idea. It's just risky - "Death sings to all who stalk the void", as they say, whether you revel in combat or avoid it. It all depends on what your goals are. IIRC, the free version ships and captains stop scaling around level 23, so XP efficiency doesn't matter too much. Actually, in order to gain xp from spy and solar wars, you need either ranks or death varrants. Without good relations you won't get them if you somehow lose them. Also, good relations don't prevent you from attacking ships. For example when I build my fighting characters, I have 200+ relationship points with everyone. But I still battle against their ships. I use spy and solar wars along with "clever trade" to regain the lost relationship points. The advantages of attacking ships while maintaining good relations with the houses and syndicates are self explanatory. You don't get branded as a criminal, hunted by mean bounty hunters and warships. There won't be the case of having a decimated ship, but then being attacked by an enemy warship. And also, you can just rebuy treaties quickly and easily join any spy and solar wars. Bad relations with at least one race can actually be so limiting!
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on May 16, 2016 10:00:23 GMT -5
Hmmm ... I don't know if you're immune to trade embargoes if you are 18+ rank with every faction. You are still penalized by the faction that you have traded against. Re free version - yes, your enemy captains are certainly capped at a particular level. However, if you import those captains into Elite, you'll be launched in at the correct level for your difficulty and turn count. That means, you might have spent 10,000 turns with enemies at level 23, but when you import the captain, he will face enemies many many levels higher. No. If there is a trade embargo between for example Steel songs and Cadars and you have 18+ rank with Cadars, then you can trade with steel songs at will. Your military rank protects you from any penalties.
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Post by Cory Trese on May 16, 2016 10:13:46 GMT -5
Playing with positive Rep on all Factions is a viable, if less than optimal, strategy.
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Post by xdesperado on May 16, 2016 12:08:34 GMT -5
You're certainly right about the benefits of high rep. There is a downside, however! Go into the in-game help and take a look at the XP section. You'll notice that peaceful play nets you much less XP! Choosing "ignore" in an encounter yields 0 XP, as does exploring and trading on the exchange. Choosing "acknowledge" or "surrender" yields minimal XP. Combat yields more XP; fighting Independents can yield XP, but less than Faction ships. Flying through red space yields XP, whereas green space doesn't. Participation in Spy Wars (surveillance) and Solar Wars (blockade) are probably the best ways to gain XP quickly. Why does this matter? The game scales to your level, so it may seem that there's no point in gaining XP quickly. But it also scales with time passed. If your XP per turn is too low, soon you'll be running across enemy captains who far outstrip your abilities. And remember, confrontation with the Xeno becomes more and more likely as time passes, even in green space - that is one enemy you can't surrender to, you have to fight, flee, or die. Of course, this isn't to say peaceful play is a bad idea. It's just risky - "Death sings to all who stalk the void", as they say, whether you revel in combat or avoid it. It all depends on what your goals are. IIRC, the free version ships and captains stop scaling around level 23, so XP efficiency doesn't matter too much. Actually, in order to gain xp from spy and solar wars, you need either ranks or death varrants. Without good relations you won't get them if you somehow lose them. Also, good relations don't prevent you from attacking ships. For example when I build my fighting characters, I have 200+ relationship points with everyone. But I still battle against their ships. I use spy and solar wars along with "clever trade" to regain the lost relationship points. The advantages of attacking ships while maintaining good relations with the houses and syndicates are self explanatory. You don't get branded as a criminal, hunted by mean bounty hunters and warships. There won't be the case of having a decimated ship, but then being attacked by an enemy warship. And also, you can just rebuy treaties quickly and easily join any spy and solar wars. Bad relations with at least one race can actually be so limiting! You gain XP from any successful SPY or Blockade action, regardless of if it's part of a war or if you have ranks or death warrants. Also you can gain XP from successful Bounty contracts without Death Warrants. Ranks and Death Warrants do have major benefits, but they don't impact your XP.
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Post by Cory Trese on May 16, 2016 12:48:03 GMT -5
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